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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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ROF was unplayable for me (just after release)..massive stutters etc....and is optimised pretty well today (with some graphical glitches above no mans land, flashing/flickering textures etc.) ......however I must admit that some folks had smooth gameplay right from the start....
Looks like I will need to pass through same "horror" again...its my destiny with sims I like, it seams.... |
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#2
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Tvrdi,very true.Although,I still can't play online in RoF for more than a few minutes without being kicked out,and thats the only game that happens with.
Their online code is crap. |
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#3
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everything is happenin through master server which can be buggy sometimes...but recently that settled and you can play online no probs...the things that bothers me with their multiplayer is bad optimisation of ground units...you cant use more than few units without crashes when more ppl are on the same server...
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#4
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RoF has been pure hell for me for the first half year, nothing but crashes and stutters. Another half year went past and 777 studios took over development which resulted in its succes, at least for me. I find it very enjoyable but it's lacking serious content, in terms of game features. Especially online there's not much do do except for being a wannabe Richthofen in a Dr1. Nothing wrong with that though. Although the actual ' war ' in the game is very very limited to the air and especially fighter vs fighter I prefer IL2 1946 much more. Now that 777 studios released a 2 seater I was happy, finally something to ground pound in and create a real war scenario. The aircraft is limited however to a quick offline dogfight mode, and online play, they did not add any missions for it. There's I think 2 'realism' servers which you can use the 2 seater if you are lucky ( not all the time) and then you better start praying you get across the enemy lines
The RoF-future is bright though, it's only on a rather slow pace. So for me the sim ranking on the moment is: 1: IL2-1946 2: RoF 3: IL2-Cliffs of Dover 4: DCS series ( Ka50,A-10c) CoD and RoF are very competative right now, but due to performance limitations I can't get the 'War' feeling out of CoD yet, so I decided it deserved 3rd place. Last edited by Sven; 04-08-2011 at 02:27 PM. |
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#5
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This is my "comparisons".......about the engine at least.
Looks great, isn't it!? London after the beta pacth (thank, now i can fly over the city.......) |
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#6
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So.....you took some screens of COD on minimum settings and some screens of ROF on max...........hardly conclusive.
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#7
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I'm not worried about graphics or sounds...the developers will fix some and the modders will fix some, even if they can't be adequately optimized our hardware will catch up in 6-12 months, etc...
Long story short, i don't worry about stuff if it's only a matter of waiting until they get better. I prefer to worry about stuff that can't be added at a later date and thankfully, CoD has a lot of that already built-in. That's the reason my personal choice goes in favor of CoD, it's just a matter of what each one prefers. I never liked RoF's online restrictions and the fact that they don't offer any full add-on/expansion packages but only individual flyables. I've tried the demo a few times and i got the impression that RoF is perfect for flying the aircraft, but not for flying a simulated war: the 2km visibility bubble, the inability to use large numbers of ground units, the lack of a common content base between players (they don't all have the same aircraft available to fly), etc. They got the feeling of flight perfect, they just didn't have time to model the war around it and they are still filling the pieces in, more than 2 years from its release date. CoD on the other hand is the exact opposite approach: here, take all these undocumented features that you can hardly use today but which will be useful in the future for a full-on dynamic war experience, take these flyables and AI units that are enough to cover all the major players for the scenario, experiment with it and by the time you've figured it out we will have improved it sufficiently so you can use what you've learned. None of the above methods are ideal and that's due to money and time constraints, i just prefer CoD's method because it's better geared towards long term development. The fundamental building blocks for the future are already there, they are just hidden under the heaps of disorganized stuff that lies on top. When the easier to perceive features are sorted out (graphics, sounds, etc) and people start looking under the hood, it will be easier to realize and appreciate the complexity involved. |
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#8
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Quote:
Stop liking the same sims I like, dammit. LOL I've a rather humble machine by RoF's standards. Putting up a major battle with RoF would be nigh impossible, but I aams still managing to play 6 on 6 with full rain effects. Most of the eye candy I can turn on and still play instant missions fine. I'm quite pleased with RoF. Who knows how I'd feel if I knew that my PC was a bear and it wouldn't handle RoF? I've never had any of the issues that were reported. I've been lucky I guess. Anyway, I believe we'll see the same quality from 1C as we've witnessed in RoF from neoQB and 777 Studios. Hopefully better. Competition is a good thing. For what ever reason this cluster fudge has been sent out, it'll be fixed. Oleg. Good to hear from you. I hope all is well on the home front. If the few posts I've read regarding your son are accurate I hope the best, and to me that's much much more important than a $50 game. |
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#9
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Ah! Back on topic. Thanks Rob.
Rise of Flight is a fantastic WW1 Flight Sim, but doesn't have anywhere near the lighting and shadow effects of CoD. The damage model is also far simpler. In CoD, I took a wing off a Spit in a collision the other night, and was fascinated by the level of detail in the internal wing structure. RoF's planes were obviously more simple in reality, but I've not seen any complex rib/spar detail that comes even close to CoD as yet. The ground details such as grass and trees are there, but not as interesting or as varied as CoD. I'm a big fan of RoF, but IMO once CoD gets over it's teething problems RoF won't be able to hold a candle to it in many ways. I'll still fly RoF though, I just love those rickety old kites. Love Spits and Hurris more though. |
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