![]() |
|
|||||||
| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
Hi All
Please put at least some system specs when posting in this thread and keep it to only reporting as Luthier has asked you to in his OP Quote:
Any more rubbish off topic or arguing in here earns you a holiday from the forum. Thxz Last edited by KG26_Alpha; 04-07-2011 at 04:17 PM. |
|
#2
|
|||
|
|||
|
Hi!
For me, the biggest difference with the patch was the fixing of the mismatched physical model/visual model gunfire causing the guns to go everywhere I must say I notice little to no improvement in FPS though. Perhaps a little bit when staring down into the instrument panel. This used to be quite laggy, not so much any more. Seems like micro stutters appear when closing in on a new 3D model LOD. Like when the game has to load 5 more detailed hurricanes as you approach them, I get microstutters. Also when looking around fast at different angles at the ground. Seems like the engine is strained during loading of trees/buildings/Shadows and whatnot! All in all, I have a very fluid game, but the microstutters and cockpit FPS drop when looking into the instrument panel are still there. Patch did NOT break anything for me. Nvidia drivers 270.51 Specs are in my sig. |
|
#3
|
|||
|
|||
|
Quote:
Still thoroughly enjoying fights over the channel while i wait though! My Specs: i7 950 @ 3.66Ghz 6 Gig RAM @ 1600 ATI 5970 Win 7 64 bit Last edited by naz; 04-07-2011 at 06:17 PM. |
|
#4
|
|||
|
|||
|
I've just monitored some resources during the replay of a pre-defined 'benchmark' track: CPU usage is slightly lower (78% vs. 81%), VRAM and GPU don't hit their 100% limit any more. Didn't find any other component (RAM and HDD) which runs near the 100% limit.
So looking at that data, the sim should run smoother than before, but unfortunately, my personal feeling is that things got even worse. Micro-stuttering, sounds out of sync with video (while firing guns) all is still present. |
|
#5
|
|||
|
|||
|
geforce 8800GTX, 4g ram , dual core 2,66mHz :
the fps is still low but the game is fluid, the patch improve it ( thanks ) ![]() i have not set to full setting, but the graphism is not too bad... it's a good begin... not finished, but a good begin, no bug to declare |
|
#6
|
|||
|
|||
|
^^^ The 8800 is quite an old GPU now... but still, I think you could improve your CPU speed
|
|
#7
|
|||
|
|||
|
Single missions over the sea were quite playable now. Still there were very annoying stutters where it matters most - when approaching another plane. Flying over small French coastal towns was quite ok, but over bigger towns FPS dropped to 0 for moments.
Very nasty thing that sometimes happens is that your plane just stops responding to game controller movements and view change commands. In console there are often error messages in these cases like some sound file not found (for example defiants.wav). No idea if these bugs somehow cause this losing control of the plane. Q6600, 2GB RAM, ATI HD 9650 2GB, WinXP SP3 |
|
#8
|
|||
|
|||
|
In case it helps:
Intel Core 2 Quad (2.4 ghz) Asus P5K mobo 4 Gb DDR2 ram Radeon 5770 (1 Gb vram) Windows 7 Pro 32 Bit Patch installed fine, runs fine (1280 x 1024). Noticeably smoother over land. Stutters much reduced. Textures seem to load faster (so fewer freezes when the mission starts). Buildings and trees on "Low", everything else on medium or high. Missions, mostly around Tangmere/Portsmouth/Isle of Wight, are with very few aircraft, though. (I have realistic expectations at this point.) Not perfect yet, and FPS can't be much above 30 or so (haven't measured it, though), but noticeable increase in performance. Thank you very much. A work of art just got even more gorgeous. (For me, at least). Last edited by No601_Swallow; 04-07-2011 at 06:43 PM. |
|
#9
|
|||
|
|||
|
Hello.
I've got an improvement in many ways. I've got smoother progress over land and London, the latter is a joy to fly over now. TrackIr is controlling the cockpit much better, you seem to have added a notch position at the centre of the console and that is VERY helpful. The transition from straps loose to straps tight is very much improved and now doesn't confuse the Hell out of me. The aircraft seem more stable, either because you've altered the flight model or because you've altered the control input routines, I don't know which. I'm getting no problems at all over the channel, the application is flawless in combat there and improvements over land. I flew off the water over the south coast and saw very little problems. I am getting the unfortunate black screen on loading but as has been stated just click on the desktop during the visible load and all is well. Well done dev team, now make it better ... --- Windows 7 64bit @ 1920 x 1200 i7 975 @ 4.2Ghz 12 Gb ram Raid 0 SSD (OCZ Vertex) Twin GTX580 GPU (disabled SLI for COD) with 267.24 beta drivers Creative Titanium Fatality audio Asus Rampage II Extreme board Last edited by Lensman_1; 04-07-2011 at 07:56 PM. |
|
#10
|
|||
|
|||
|
Running on Very high on a windows 720p res I see roughly 8 to 60 FPS over london.
It is very unstable (Frames) over london and there is a LOT of texture popping. It looks horrible, I'm guessing Quad core optimisation will fix it |
![]() |
| Thread Tools | |
| Display Modes | |
|
|