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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-07-2011, 05:04 PM
strongbird strongbird is offline
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Still no improvements for me
about 15-20 FPS in country with medium settings and Roads / Trees Off


My friend has almost same Videocard / specs and he can run about 40 with a slight Older version of my CPU
----
Specs

GTX 275
Win7 64 Bit Pro
4gb Ram DDR3
I7 860 Quad
  #2  
Old 04-07-2011, 05:13 PM
KG26_Alpha KG26_Alpha is offline
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Hi All

Please put at least some system specs when posting in this thread and keep it to only reporting as Luthier has asked you to in his OP


Quote:
Originally Posted by luthier View Post
PLEASE keep this thread ONLY for the discussion of the beta patch. Please do not re-report previously reported issues. Please do not use this as a Q&A thread or a flamewar thread or a feature request thread or a lamentation thread. Please keep it purely utilitarian. That’s what this beta patch is – a quick way to see if it does what it should without doing something it shouldn’t.


And the most important note. If you notice REDUCED performance, crashes, or any kind of other crippling issues, it is extremely important you post your system specs including your version of Windows. That's the only way we can troubleshoot your problem and make sure it disappears by tomorrow!

Any more rubbish off topic or arguing in here earns you a holiday from the forum.

Thxz

Last edited by KG26_Alpha; 04-07-2011 at 05:17 PM.
  #3  
Old 04-07-2011, 05:23 PM
Strike Strike is offline
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Hi!

For me, the biggest difference with the patch was the fixing of the mismatched physical model/visual model gunfire causing the guns to go everywhere Made the dogfights much more ammunition-economic


I must say I notice little to no improvement in FPS though. Perhaps a little bit when staring down into the instrument panel. This used to be quite laggy, not so much any more. Seems like micro stutters appear when closing in on a new 3D model LOD. Like when the game has to load 5 more detailed hurricanes as you approach them, I get microstutters.

Also when looking around fast at different angles at the ground. Seems like the engine is strained during loading of trees/buildings/Shadows and whatnot!

All in all, I have a very fluid game, but the microstutters and cockpit FPS drop when looking into the instrument panel are still there. Patch did NOT break anything for me. Nvidia drivers 270.51

Specs are in my sig.
  #4  
Old 04-07-2011, 07:15 PM
naz naz is offline
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Quote:
Originally Posted by Strike View Post
Hi!

For me, the biggest difference with the patch was the fixing of the mismatched physical model/visual model gunfire causing the guns to go everywhere Made the dogfights much more ammunition-economic


I must say I notice little to no improvement in FPS though. Perhaps a little bit when staring down into the instrument panel. This used to be quite laggy, not so much any more. Seems like micro stutters appear when closing in on a new 3D model LOD. Like when the game has to load 5 more detailed hurricanes as you approach them, I get microstutters.

Also when looking around fast at different angles at the ground. Seems like the engine is strained during loading of trees/buildings/Shadows and whatnot!
Pretty much exactly sums up my experience with the patch as well, although I would probably not use the word "micro" for the stutters I see, especially over land ... they can be pretty bad on my computer. I think the xfire and multi core patches are what will make the game really improve on my machine (hopefully).

Still thoroughly enjoying fights over the channel while i wait though!

My Specs:
i7 950 @ 3.66Ghz
6 Gig RAM @ 1600
ATI 5970
Win 7 64 bit

Last edited by naz; 04-07-2011 at 07:17 PM.
  #5  
Old 04-07-2011, 07:27 PM
z0ttel z0ttel is offline
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I've just monitored some resources during the replay of a pre-defined 'benchmark' track: CPU usage is slightly lower (78% vs. 81%), VRAM and GPU don't hit their 100% limit any more. Didn't find any other component (RAM and HDD) which runs near the 100% limit.

So looking at that data, the sim should run smoother than before, but unfortunately, my personal feeling is that things got even worse. Micro-stuttering, sounds out of sync with video (while firing guns) all is still present.
  #6  
Old 04-07-2011, 07:31 PM
Gourmand Gourmand is offline
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geforce 8800GTX, 4g ram , dual core 2,66mHz :

the fps is still low but the game is fluid, the patch improve it ( thanks )


i have not set to full setting, but the graphism is not too bad...

it's a good begin... not finished, but a good begin,
no bug to declare
  #7  
Old 04-07-2011, 07:34 PM
andmcq andmcq is offline
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^^^ The 8800 is quite an old GPU now... but still, I think you could improve your CPU speed
  #8  
Old 04-07-2011, 07:38 PM
No601_Swallow No601_Swallow is offline
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In case it helps:

Intel Core 2 Quad (2.4 ghz)
Asus P5K mobo
4 Gb DDR2 ram
Radeon 5770 (1 Gb vram)
Windows 7 Pro 32 Bit

Patch installed fine, runs fine (1280 x 1024).

Noticeably smoother over land. Stutters much reduced. Textures seem to load faster (so fewer freezes when the mission starts). Buildings and trees on "Low", everything else on medium or high. Missions, mostly around Tangmere/Portsmouth/Isle of Wight, are with very few aircraft, though. (I have realistic expectations at this point.)

Not perfect yet, and FPS can't be much above 30 or so (haven't measured it, though), but noticeable increase in performance.

Thank you very much. A work of art just got even more gorgeous. (For me, at least).

Last edited by No601_Swallow; 04-07-2011 at 07:43 PM.
  #9  
Old 04-07-2011, 07:28 PM
sod16 sod16 is offline
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Running on Very high on a windows 720p res I see roughly 8 to 60 FPS over london.

It is very unstable (Frames) over london and there is a LOT of texture popping. It looks horrible, I'm guessing Quad core optimisation will fix it
  #10  
Old 04-07-2011, 07:48 PM
69iAF~Mike 69iAF~Mike is offline
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Before patch- 25FPS average, Medium-Low settings with trees off, flying east, away from London.

After patch- 25-35 FPS, Maximum settings on everything (AE filter off), same flight. About 16FPS over medium sized towns, 8FPS over London up to 1000ft.

Had to enforce full 3d Clock speeds with ATI Tray Tool, otherwise I'd get 12 FPS with 300/300 clocks.

AA set to 4X but made very little performance and visual difference, if any.

Sometimes the game would freeze for several seconds when flying lower than 1K ft.

Overall, very satisfied with the patch! I don't plan on flying with max settings anyway, but good to know that the performance is acceptable there, too.

Windows 7 Ultimate 64bit
Sapphire HD6870 (default 3D clocks)
PhenomII X4 955
4GB DDR3

Last edited by 69iAF~Mike; 04-07-2011 at 08:00 PM.
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