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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 04-07-2011, 03:26 PM
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bw_wolverine bw_wolverine is offline
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Originally Posted by avioni View Post
edit: wolverine i just read your post.


yes other games may have and do have launch issues but nothing like this. the issues games commonly have are minor bugs that are patched in short time with some exceptions.
buying the game was your choice but you made this choice because you expected a good sim like the IL-2 before this.
Absolutely I bought it based on IL-2 before this. And I'll be upset if it's not worth playing. But to suggest that I should be outraged? If I can't afford to risk $50 on a game that hasn't even been released yet, I have no business doing so. If that $50 is so important to me, I should wait until the game is launched and I have proof that it's going to be worth it.

Advertising is NOT proof. Advertising is biased and everyone should know that and account for it.

Fallout: New Vegas was pretty horribly buggy on launch for the PC, but now it's great. Same with the original Operation Flashpoint.

Releasing games in whatever state of unreadiness is part and parcel of the industry now. Especially for ambitious titles like simulations.
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Old 04-07-2011, 03:35 PM
avioni avioni is offline
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Originally Posted by bw_wolverine View Post
Absolutely I bought it based on IL-2 before this. And I'll be upset if it's not worth playing. But to suggest that I should be outraged? If I can't afford to risk $50 on a game that hasn't even been released yet, I have no business doing so. If that $50 is so important to me, I should wait until the game is launched and I have proof that it's going to be worth it.

Advertising is NOT proof. Advertising is biased and everyone should know that and account for it.

Fallout: New Vegas was pretty horribly buggy on launch for the PC, but now it's great. Same with the original Operation Flashpoint.

Releasing games in whatever state of unreadiness is part and parcel of the industry now. Especially for ambitious titles like simulations.

yes and its very sad that this is becoming more and more common. there is a definitive need for an intermediate entity that controls quality of games, SPECIALLY because PC games cannot be returned. publishers just want to release as much and as fast as possible.
console players are slowly getting affected by this. i know homefront for ps3 is still not playable online. atleast for console games if the game is broken i can go take it back to the store and ask for refund or exchange.

when I preorder yes there is a risk of wasting my money but the risk is of the game being bad like bad gameplay or me not liking it but i always expect to atleast be able to play it.

Last edited by avioni; 04-07-2011 at 03:40 PM.
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Old 04-07-2011, 03:44 PM
Ataros Ataros is offline
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Come on guys if you payed for the game to be able to play it right away the game is not for you. Try some shooters like Wings of Prey. I payed for the game to be able to play it in 2013.

I think some of you just can not see through the surface of nice graphics all the detail modeled inside the engine. If it were playable in 2010 it would die in 2013 probably but it is build full of features with future in mind and the engine will last for 10-15 years i am sure. But if the game was not issued now in unfinished state we would probably never see it in the future because of ubi and current state of game industry. Sims are dying in general. All 3 flightsim studios are struggling for survival because young people nowadays want just a quick action out of the box in Wings of prey like shooters and do not have enough patience even to set up and optimize their PC properly. Patience is the way to victory. If you are not patient enough to wait till 2013 you are not a serious flight-simmer imo.

Those who understand the potential of this engine please invest in it and it will shine by 2013 or even earlier.

Last edited by Ataros; 04-07-2011 at 03:47 PM.
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