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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
| View Poll Results: Should the vegetation colours in CLIFFS OF DOVER be changed? | |||
| Yes: I would like to see a darker shade for the grass and other vegetation |
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226 | 75.33% |
| No: I am happy with the current colouring |
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74 | 24.67% |
| Voters: 300. You may not vote on this poll | |||
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#1
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It looks ridiculous to me! As it has been said before, rape was not grown in the UK until well past the 50's and if you take the plkane down low, you will see grass, not rape rendering. |
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#2
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#3
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http://overgrownlawn.com/lawncare,pe...ustOnYourGrass Quote:
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XBL GT: - Robotic Pope HyperLobby CS: - Robot_Pope |
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#4
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It was looking right 5 years ago. Did they throw all this out??
http://www.gamesaktuell.de/Storm-of-...1&i_id=1058760 |
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#5
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Here's one other issue: i see many have posted pics of the landscape in question, most of them taken with P+S cams.
I do lots of landscape photography as a hobby, above and underneath water. That taught me not only to calibrate my monitor, but also my camera! Determining the hue of the colors we see outside is a very difficult task. The only way a cam is going to record colors that are anywhere near the real colors is by shooting in raw and developing the files in a raw editor that has been calibrated for your specific cam (u do this by shooting a test chart and letting a calibration algorithm analyse the output). This essentially provides a calibrated cam. And there still is the issue of exposure: even with a calibrated cam, your colors will look very different if you over- or underexpose a little. P+S cams are very bad in this respect: not only are they inaccurate at recording colors, they also oversaturate the recorded colors by in-camera processing before tossing out an 8bit jpeg image with a narrow gamut. Oleg is a photographer, he knows of all these issues. I can clearly see that he worked really hard to get the looks right in this sim, and he deserves our respect for that. This truly is a piece of art and looks way better than anything out there, sim or not. What I'm trying to say is this: the matter is much more complex than anyone would imagine. You also want to find a setting that interacts well with the game engine itself, with the way it renders and with color range limitations. S! |
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#6
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#7
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If your colours are wrong fix your settings.
This was done using only Contrast and Saturation. And can easily be achived with most Graphics Cards control panel I've posted this before. The very right hand side of this pic is the original ![]() EDIT : Sorry it's the middle one that's the original, the right one has green channel turned up. Last edited by winny; 04-07-2011 at 08:43 AM. |
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#8
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