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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Should the vegetation colours in CLIFFS OF DOVER be changed?
Yes: I would like to see a darker shade for the grass and other vegetation 226 75.33%
No: I am happy with the current colouring 74 24.67%
Voters: 300. You may not vote on this poll

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  #1  
Old 04-06-2011, 06:28 PM
Letum Letum is offline
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Quote:
Originally Posted by MD_Wild_Weasel View Post
these are rape seed fields, and go yellow as they flower during the early summer. Tbh , i see most of you commenting on how England should look , but you live elsewhere in the world. what exactly qualifies you to comment on how my great land should look like? It looks fine to me.
As another Englishman....
It looks ridiculous to me!

As it has been said before, rape was not grown in the UK until well past the 50's and if you take the plkane down low, you will see grass, not rape rendering.
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Old 04-06-2011, 06:31 PM
MD_Wild_Weasel MD_Wild_Weasel is offline
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Quote:
Originally Posted by Letum View Post
As another Englishman....
It looks ridiculous to me!

As it has been said before, rape was not grown in the UK until well past the 50's and if you take the plkane down low, you will see grass, not rape rendering.
try altering your moniter ,works a treat for all grass enthusaists
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  #3  
Old 04-06-2011, 08:07 PM
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Robotic Pope Robotic Pope is offline
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Quote:
Originally Posted by MD_Wild_Weasel View Post
try altering your moniter ,works a treat for all grass enthusaists
I have an explaination for everyone. In 1940 Grass rust was obviously a big problem

http://overgrownlawn.com/lawncare,pe...ustOnYourGrass

Quote:
Turf rust is easily identified by the orange pustules on the surface of the leaves. Infected areas of lawn take on a generally yellow appearance with an orangey cast. Initial sites of infection on leaves are light yellow flecks that soon enlarge to form round to elongated pustules that rupture through the grass epidermis to release the powdery spores. Depending on the species, the spores may be red-brown, brownish yellow, bright orange or yellow.
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  #4  
Old 04-06-2011, 08:16 PM
baronWastelan baronWastelan is offline
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It was looking right 5 years ago. Did they throw all this out??

http://www.gamesaktuell.de/Storm-of-...1&i_id=1058760
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Old 04-07-2011, 05:41 AM
JG27_PapaFly JG27_PapaFly is offline
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Here's one other issue: i see many have posted pics of the landscape in question, most of them taken with P+S cams.

I do lots of landscape photography as a hobby, above and underneath water. That taught me not only to calibrate my monitor, but also my camera! Determining the hue of the colors we see outside is a very difficult task.

The only way a cam is going to record colors that are anywhere near the real colors is by shooting in raw and developing the files in a raw editor that has been calibrated for your specific cam (u do this by shooting a test chart and letting a calibration algorithm analyse the output). This essentially provides a calibrated cam.
And there still is the issue of exposure: even with a calibrated cam, your colors will look very different if you over- or underexpose a little.

P+S cams are very bad in this respect: not only are they inaccurate at recording colors, they also oversaturate the recorded colors by in-camera processing before tossing out an 8bit jpeg image with a narrow gamut.

Oleg is a photographer, he knows of all these issues. I can clearly see that he worked really hard to get the looks right in this sim, and he deserves our respect for that. This truly is a piece of art and looks way better than anything out there, sim or not.

What I'm trying to say is this: the matter is much more complex than anyone would imagine. You also want to find a setting that interacts well with the game engine itself, with the way it renders and with color range limitations.

S!
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Old 04-07-2011, 07:27 AM
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bongodriver bongodriver is offline
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It was looking right 5 years ago. Did they throw all this out??
just looks like a photoreal texture thrown over a basic mesh, photoreal is fine viewed from an altitude but down low it looks awful even if you liberally sprinkle it with objects and trees, COD has managed to find a way to look good from high right down to ground level (despite the shade of green they used)
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Old 04-07-2011, 07:48 AM
winny winny is offline
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If your colours are wrong fix your settings.

This was done using only Contrast and Saturation. And can easily be achived with most Graphics Cards control panel

I've posted this before.
The very right hand side of this pic is the original



EDIT : Sorry it's the middle one that's the original, the right one has green channel turned up.

Last edited by winny; 04-07-2011 at 08:43 AM.
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  #8  
Old 04-09-2011, 06:29 PM
baronWastelan baronWastelan is offline
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Quote:
Originally Posted by bongodriver View Post
just looks like a photoreal texture thrown over a basic mesh, photoreal is fine viewed from an altitude but down low it looks awful even if you liberally sprinkle it with objects and trees, COD has managed to find a way to look good from high right down to ground level (despite the shade of green they used)
I agree, the textures look fine, just the colors are too candy-land. But with all those golds and yellows, I can imagine I'm flying over California
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