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I'm a brick wall!!! I stated that these games are attempting two different outcomes clod realism and wop atmosphere.
If your a developer you really need to understand that clod is accessing much more data than wop, I just don't think you can realistically compare the two. I am not a fan boy I have not stated that clod is superior just that they are different. Based on what you have said I would never have guessed that you are a developer, not trying to insult you but your logic defies common sense.
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MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. Last edited by JG52Krupi; 04-06-2011 at 10:24 AM. |
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#3
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All of the (incredible) simulation aspects of CloD - the FM, DM, CEM, clickable cockpits, this is all code that runs on the CPU. It's independent of the graphics rendering engine. The graphics rendering runs on the GPU. The code is largely independent of those other things above. That is why I'm saying, you CAN compare the graphics and graphical performance, despite CloD being a much more complicated sim in other aspects not related to graphics. You are excusing the poor performance of the sim compared to WoP because the game is more complex. The complexity of the sim is only an excuse for the poor graphics engine, in so much as more development time has been spent on other aspects. Which is why I said "lack of resource/experience in the graphics". Please tell me you follow this? Or will I just get another "troll/idiot" response? |
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