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FM/DM threads Everything about FM/DM in CoD

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  #1  
Old 04-05-2011, 08:45 AM
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robtek robtek is offline
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As they are working to optimize this game one can hope that a low to med tree densitiy, with hit boxes, will be playable on med systems and can be forced from the server side.
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Old 04-05-2011, 10:25 AM
BernieBrown BernieBrown is offline
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Imo priorities are
1. fix everyhing in the air
2. improve the sim to better interaction with the ground
3. make it more immersive (sounds, music, mission & campaign features)

btw. i totally second robtek. dogfights often ended low also strafing was a tactical feature in BoB! so its important but not 1st.priority

Last edited by BernieBrown; 04-05-2011 at 10:27 AM.
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Old 04-05-2011, 09:00 PM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by scissorss View Post
The only problem I see with having both a tree hitbox and the ability to disable trees is online play. Unless it becomes a server set feature, which would deter most players with mid to low systems. :/
Quote:
Originally Posted by robtek View Post
As they are working to optimize this game one can hope that a low to med tree densitiy, with hit boxes, will be playable on med systems and can be forced from the server side.
I'm going to agree with the above, this would be the way to go

Making it a server-enforced option, then set it to low or medium (depending on the optimizations) or any other setting that will enable the majority of the server's regular fliers to experience smooth frame rates and it's done: everyone sees the same thing and has to deal with the same hitboxes.

P.S. Correct me if i'm wrong, but weren't the clouds handled in a similar fashion for multiplayer in the previous IL2 series?
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