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| FM/DM threads Everything about FM/DM in CoD |
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#1
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engarde,
a dogfight, that doesn't end with the first pass, where the opponents are more or less equal, will end at treetop level sooner or later. Thats where the collision model is very important! A defending pilot will use all terrain features to escape or to change to aggressor. There were reports of 109's with twigs in the slats, still coming home. No Sir, tree collision model IS important, not first line, but still important.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
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#2
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The only problem I see with having both a tree hitbox and the ability to disable trees is online play. Unless it becomes a server set feature, which would deter most players with mid to low systems. :/
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#3
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As they are working to optimize this game one can hope that a low to med tree densitiy, with hit boxes, will be playable on med systems and can be forced from the server side.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
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#4
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Imo priorities are
1. fix everyhing in the air 2. improve the sim to better interaction with the ground 3. make it more immersive (sounds, music, mission & campaign features) btw. i totally second robtek. dogfights often ended low also strafing was a tactical feature in BoB! so its important but not 1st.priority Last edited by BernieBrown; 04-05-2011 at 10:27 AM. |
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#5
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Quote:
Quote:
Making it a server-enforced option, then set it to low or medium (depending on the optimizations) or any other setting that will enable the majority of the server's regular fliers to experience smooth frame rates and it's done: everyone sees the same thing and has to deal with the same hitboxes. P.S. Correct me if i'm wrong, but weren't the clouds handled in a similar fashion for multiplayer in the previous IL2 series? |
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