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FM/DM threads Everything about FM/DM in CoD

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  #1  
Old 04-05-2011, 05:04 AM
Blackdog_kt Blackdog_kt is offline
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Well, it seems more forgiving than IL2 to me, at least the engine doesn't completely turn off. Plus, the video shows it doesn't really take long to cause trouble and is consistent with a veteran's accounts in BBC's "battle of britain: the true story".

The way he describes it is just the way it appears on the BoB film intro posted above, which clearly indicates fuel starvation followed by an over-rich condition:

stage 1: lack of positive G forces the carb floater to the top of the fuel sump along with any fuel in it(is sump the correct word? let's say "feeding reservoir between fuel tank and engine" if it's not), causing fuel starvation

stage 2: as soon as positive G is restored, fuel flows around the floater and down into the engine at increased rate (since the floater, well, floats in the fuel and thus descends slower to its original position ), resulting in too much fuel drowning the engine out, signified by the tell-tale signs of black smoke that accompanies an incomplete burn

I actually like it quite a lot the way it's done in CoD. Between the individual aircraft quirks, the extra details and restrictions and the all-around higher level of challenge in all flyables, i feel like flying for the allied team much more often than i used to in IL2.
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Old 04-05-2011, 05:58 AM
609_Huetz 609_Huetz is offline
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It's not way too much, but it is overdone indeed (also showing in the video) when he noses up and rolls over, he is forcing his nose straight for a second. In COD it would start cutting out in this stage already.
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Old 04-05-2011, 08:56 AM
winny winny is offline
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I don't think it's wrong, any ammount of negative G in early Spitfires causes the engine to cut with very little delay. That's why it was such a problem. There is no inbetween.

If anyone can prove otherwise I'd like to see it.

I also just read an account where a RAF pilot deliberately nosed down to produce a cloud of black smoke to fake being hit when he was bounced.
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Old 04-05-2011, 09:55 AM
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klem klem is offline
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Quote:
Originally Posted by winny View Post
I don't think it's wrong, any ammount of negative G in early Spitfires causes the engine to cut with very little delay. That's why it was such a problem. There is no inbetween.

If anyone can prove otherwise I'd like to see it.

I also just read an account where a RAF pilot deliberately nosed down to produce a cloud of black smoke to fake being hit when he was bounced.
Yes but it is happening intermittently in level flight give or take a little turbulence/undulation. I'm sure that never happened. The pilots reported the problem when they positively nosed over to dive. It's mentioned in many of their bios but no mention of problems in normal flight or even during normal descent but it is happening on CoD. I doubt it would have been cleared if that was the case.
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Old 04-05-2011, 09:58 AM
IvanK IvanK is offline
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Spot on Klem. Normal Flight inputs such as setting up a descent shouldnt result in -Ve G cuts.
A healthy push to say -0.5G okay but anything between say 0.1 and up G should be okay.
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Old 04-05-2011, 10:42 AM
PE_Tigar PE_Tigar is offline
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I agree with Klem. I guess the effect starts now with anything less than 1G. In my around 300 hours of flying, most of which I've spent flying atmospheric piston engine airplanes with carburetors pretty much similar to WWII design (no neg G capability), I haven't seen this happening, not in heavy turbulence, nor in powered stalls (which is a zero G maneuver on full RPM).
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Old 04-05-2011, 02:32 PM
Viper2000 Viper2000 is offline
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Quote:
Originally Posted by PE_Tigar View Post
I agree with Klem. I guess the effect starts now with anything less than 1G. In my around 300 hours of flying, most of which I've spent flying atmospheric piston engine airplanes with carburetors pretty much similar to WWII design (no neg G capability), I haven't seen this happening, not in heavy turbulence, nor in powered stalls (which is a zero G maneuver on full RPM).
I can show you plenty of YouTube videos of people doing silly things in 172s etc at zero g where no engine misbehaviour is evident, and I can tell you that back in my younger days I played map catching games* in a Grumman AA5 at zero g on a couple of occasions without the engine missing a beat.

What I haven't done is taken the carburettor apart to investigate its design, so I can't tell you whether the lack of a zero g cut was by accident or design. I don't recall reading anything about carburettor performance in the POH for the non-aerobatic types I've flown; I suppose that it's not considered to be relevant information.

However, I have managed to find a video of some rather foolish people (no HASSLE checks**) obviously pushing into negative g in a 172, which does produce what sounds like a lean cut:

There are actually quite a few YouTube videos out there of people confusing zero g with negative g and getting these sort of engine cuts, which perhaps explains why most rental aeroplanes are so clapped out. Of course, this would also imply that airframe and engine safety factors are being rapidly consumed by people incapable of judging what they're doing to the aeroplane, which isn't a happy thought...

OTOH, genuine zero doesn't produce misbehaviour in this video:


Of course, this sort of comparison is hardly scientific because not all 172s were created equal, and even if they were, they certainly aren't Merlin powered! But perhaps it can inform the discussion by analogy if drawings of the carburettors concerned can be produced for comparison with the particular carburettors the simulator intends to model.

That, of course, is the other important detail; there were several different carburettors which might be fitted to the Merlin, so it's important that we are specific as to which one we're trying to match, because clearly an early SU carburettor will behave differently from for example an RAE anti-g carburettor.

My understanding is that all of the Merlins which saw service during the height of the Battle were made at the Nightingale road factory, and so they're probably more likely to have a consistent set of ancillary components than later engines which were built at a dazzling array of Rolls-Royce and shadow factories in both the UK and USA. So arguably our task is easier than would be the case for later engines, provided that we can find the required source material.

*Place map on instrument panel glare shield. Pitch up 20-30º, then push to zero g and catch the floating map between your teeth before getting uncomfortably close to VNE.

Obviously, very slight negative g is required to get the map off the dashboard (say -0.01 or something), but once it has floated up a couple of inches you obviously have to stay almost exactly at zero if you're going to catch it. So I never pushed deep into negative whilst playing the game; doing so would probably be unwise in a non-aerobatic aeroplane, though I'd be more worried about the lubrication system than the carburettor TBH. Of course, I've pushed into negative g in aerobatic aeroplanes, but I can't say I've ever been a fan of negative g; it always used to give me a headache...

**Yes, I know most people would say HASELL/HELL, but the alternative is another one of the "interesting" habits I've picked up over the years; I find it easier to remember HASSLE because the checks are a pain. So, before starting aerobatics:
Height - sufficient for recovery/legality/insurance, whichever is greater
Airframe - capable of safely executing the manoeuvre intended in its current condition (snags, weight & CoG etc).
Straps/Security - straps tight, no loose objects in the cockpit, especially near control runs. Positively identify strap quick release box and parachute quick release box, since mixing them up in case of emergency would be terminally embarrassing.
Situation - not over built up areas, close to danger areas, restricted airspace etc.
Lookout - clearing turns and all that jazz, making sure to check both above and below. Set lights & transponder as required.
Engine - set power required, ensure throttle friction nut tight, check instruments for abnormalities (Temperatures, Pressures, Manifold Pressure, rpm)

Then for subsequent manoeuvres:
Height
Engine
Location
Lookout
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  #8  
Old 04-05-2011, 11:33 AM
winny winny is offline
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Quote:
Originally Posted by klem View Post
Yes but it is happening intermittently in level flight give or take a little turbulence/undulation. I'm sure that never happened. The pilots reported the problem when they positively nosed over to dive. It's mentioned in many of their bios but no mention of problems in normal flight or even during normal descent but it is happening on CoD. I doubt it would have been cleared if that was the case.
If it's doing it just from bumping around then you're probably right about it.
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  #9  
Old 04-10-2011, 10:03 AM
whoarmongar whoarmongar is offline
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Anyone ever play the empire game "battle of Britain" ? In that the cut out was vertually identical to this game.
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  #10  
Old 04-30-2012, 06:48 AM
trademe900 trademe900 is offline
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Why do I get no engine cut out at all? Some setting that I have somehow missed?
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