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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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The Tiger Moth had the exact same thing as the Hurricane but i'm not sure if it's modeled in the sim. The Spit has a two-position semi-automatic mixture control: you either set the lever all the way for auto-lean (it adjusts mixture for optimum fuel efficiency) or set it the other way for auto-rich (auto-adjusts for maximum power leaning). I think this is also backwards, with auto-lean being forward and auto-rich aft, even if it doesn't use the Hurricane's mechanical "auto-enrich at low throttle" system...maybe it was kept this way in order not to confuse pilots converting from Tiger Moths and Hurricanes. It seems most of the confusion with the Hurricane stems from how the game interprets or animates the inputs. For example, i have mapped ctrl+ to increase mixture and ctrl- to decrease it. In most aircraft (i think in the Spit as well), pressing ctrl+ increases mixture and displays the correct animation in the cockpit, regardless if the lever is backwards or not. In the hurricane however, it seems that ctrl+ means "lever forward" and not "mixture rich", which effectively reverses the controls. Quote:
To use individual brakes you need to first supply compressed air the brakes by pressing that "trigger", then push the rudder pedal just like you would to turn in flight. This affects a second valve further down the pneumatic line that distributes the available pressure between each brake: with rudder pedals centered the valve distributes pressure equally to both brakes, with one pedal pressed it sends all pressure to the wheel on that side of the aircraft. You can observe this on a cockpit pressure indicator. My solution to mapping this on rudders with toe brakes would be to map the "all brakes" in-game control to both of your actual toe brakes, so that whichever toe brake you press on your pedals it will "translate" to pulling the "brake trigger" on the stick in-game, then you can press the pedal also to apply differential breaking. The downside to this is that you would need to use separate control bindings when switching to aircraft that didn't use such a system. |
#2
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thanks for the good info everyone!
seeing that MG staff has so much to with bugs/optimization we really should start compiling community-contributed manuals how to operate different aircraft.. wiki anyone? |
#3
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However, as stated in another thread, my mixture settings still behave pretty wacky before takeoff.. I can't do anything, mixture-wise, until I operate the throttle lever, for example. This continues to bug me... Bugs aside, CoD takes realism to a whole new level! |
#4
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"The mixture control is returned to the "Rich" position by the closing movement of the throttle control lever." When you're on the ground or in the air, at low throttle you need the mixture to be rich to prevent the engine from stalling. You don't really need to lean the mixture, unless you need to conserve fuel or you're climbing. |
#5
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cool, thanks for clearing that up for me!
Greetings to you Tangmere guys! ![]() |
#6
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RADIATOR: My mates also tell me that the Hurrican Radiator works according to the controls but the External Visual is reversed, looking like its open when its closed and vice versa. Personally I can't get the Rad flap to move. BRAKES: I get no brake lever movement with any brakes and no braking effect with toebrakes but I do get braking with the key B for FULL brake effect (see controls section) with the risk of tipping it on the nose. Also, I set Full Left Brake and Full Right Brake on keys but they don't do anything in the Hurricane. So, I suspect it is like the Spitfire, single brake control with differential pressure being delivered to left and right brakes according to rudder position and here's the bugbear: If I sacrifice my right Toebrake for Wheelbrakes (one input) it does give differential braking effect with rudder but I need that on Right Brakes for toebrake aircraft and I have no suitable spare axis for common wheelbakes. So at the moment I am pumping the Full Brake key. It would be good if we could assign Right and/or Left toebrakes to Common brakes as well as separate brakes, depending on which a/c we're in.
__________________
klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#7
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Is it correct the with the mixture full lean the plane still works? I've learned from civil simulation that planes switch off cutting off the fuel...
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#8
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Sorry for my questions, it's only to understand. Do you know why the fuel pressure drop to 0 when you increase throttle?
And what is the red button "running cut out"? Thanjs |
#9
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Okay, another one of my quadrillion questions
![]() ![]() So, the question is: I understand that I have to set the directional gyro to be in line with the magnetic compass. But the magnetic compass is almost completely obscured by the control column - in the Cane, at least (6dof could perhaps remedy that, but I don't have such a system... yet ^-^). How am I supposed to get any directional info? Right now, I can only navigate by looking at the map, with Icons and Map paths on. Am I missing something? Or is there an universal, "digital" Heading indicator like it was in Il-2 1946, in the lower left corner? (perhaps even featuring a G-Force indicator)? Thanks in advance ![]() |
#10
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__________________
klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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