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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#1
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The Pacific theatre has some good air battles that could be used, but like someone has already said... it could get boring quite quick, with a rather limited amount to to. Theirs only so much jungle you can fly over or ships you can attack. Dont get me wrong, id buy a pacific sequel, i love IL2, but id much much rather prefer it to stick to Europe/Africa.
Rather than the traditional set up though which looks good but is a bit far fetched sometimes, such as "fly here in a squad of 4 planes and take out half the Luftwaffe alone", they should in my personnal opinion make the sequel a sequence of different missions that are true to life, things that we remember, things we think about and go "wow" thats incredible. For example - 1 mission that could take ages to complete, the Dambusters. A true to life and iconic mission that involves the mighty lanc be flown at a ridiculous height and like a medium bomber. Though please i beg if you do this... dont Go OTT and add 50 FW190's etc. Just leave it true to life, do the guys that took part justice, make them proud. The way it was, was hard enough. Or arrange to have a flight of P51's and you have to rendevouz with some B17's somewhere and then escort them to and from a target, but take heavy flak into account etc. Or have some pathfinder missions in the mosquito, flying at night in the dark, solo, ahead of the main force and mark the target for them, if not then how about some heavily armed mossies doing some shipping strikes? Or flying a swordfish against the Bismark, or the italian fleet at taranto? The possibilities are endless. As it is, IL2 is incredible and looks superb, better than every other flying game on console. But behind all that after playing for so long.... i feel that the missions are jsut the same as on any other flying game.... far fethed sometimes, Just IL2 takes away the "unlocked advanced homing rockets" or any other stupid special weapon etc that other flying games offer. As for MP.... The ability to free flight, including landing/take off and fuel management is a must for me. Free flying is superb. Some form of mission editor would be pretty good, but co op would be what im aiming at. Last edited by FOZ_1983; 04-04-2011 at 05:51 PM. |
#2
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Can't believe no one has said this how about if a plane goes down the last person to get a hit on said plane gets the kill no more crashes unless your plane hits the ground without ever being damaged also no one is awarded the kill for collisions that is a crash you both die
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#3
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Oh and the ability to make clans and have clan matches
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#4
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the clan/party type idea is good if the game is busy enough or else it will end up unfair for other players if it goes the same way as the current BOP, you will have an elite squd picking off "average" players, if that happens people will leave/quit games or stop playin altogether, you can get away with that kind of structure on FPS games Ie cod, Bc2 ect ect as there are over 300,000 online plus at times. the ability to kick players if you're the host is also a grat idea imo ![]() Im not overly a fan of pacific games as i find the scenery gets a tad tedious, but there is no doubt there were some massive battles ect ect so im not ignorant that way. but it would be interesting .................. just to get another game ![]() Last edited by scottyvt4; 04-05-2011 at 01:21 PM. |
#5
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Another nice touch would be left and right brakes and folding wings, it would make taxiing easier, and when I get bored of getting shot down, I can fold the wings and drive a ridiculously powerful tricycle up and down the runways!
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#6
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Pacific would be nice - no problem to make a HUGE map, probably even to scale. Imagine the immersion...
MAC |
#7
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Not sure if being able to kick players is a good idea although it would be nice to boot some people I think it would turn into he's better then me so I'll just boot him making it hard for most of us on here to find games with anyone but each other
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#8
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For the sim side of things I'm dreaming of missions with carrier take offs, navigate to the objective, complete the objective then navigate yourself back to the carrier and land.
I would absolutely love a pacific theater game but along with that I don't think that it is to hard to imagine that the scenery for some missions will be very repetitive. To make carrier take offs and landings a feasible part of the game and keep non combat time flying interesting I think adding some kind of map interface, in replacement to the map "radar", where you have to keep track of your position by paying attention to your speed and heading would be amazing and add an incredible level of immersion. Think of how satisfying navigating your bullet riddled wildcat or hell diver back to the moving carrier would be after destroying a flight of zeros or dive bombing an enemy carrier while in a race against having to ditch or bail out. Of course this is all predicated on having missions with take off and landing to begin with. |
#9
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Most sim games I play in il2 are against people on this forum that play fair anyway, so getting kicked probably wouldn't be an issue. If they do allow kicking, I can see the unfair kickers getting a reputation, and they'll probably find themselves in empty skies, just like those who play unfairly in the current game.
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#10
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They could make it way better, more realistic by giving the person who inflicted the majority of damage the kill. And if two people gave about the same damage they get a shared kill which would go in a second column in the scoreboard and count for half a kill. I agree about the crashes though. A new team multiplayer mode I would like is a team dogfight where you have to return to your teams airfield/carrier to report your kills and have them transfered onto your teams score. If you die you lose any kills you haven't reported.
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