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Controls threads Everything about controls in CoD

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Old 04-02-2011, 08:31 PM
FlyingShark's Avatar
FlyingShark FlyingShark is offline
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I have one an dit works with only one problem, the slider that I use for throttle goes from 0 to full using only the first +/- 30% of the slider. Pitch, mixture and flaps that I assigned to the other sliders work fine.
The problem with the throttle is not a problem of the quadrant though as it works fine in other applications (RoF and IL21946).

One thing though, you may want to uncheck the function that lets you use only 2 hands at a time (I forgot the name but you know what I mean) as even a brand new quadrant always has some game in it's sliders and there for, with the mentioned function enabled, you will loose control of the things you want to actually use in the moment.


~S~
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Old 04-02-2011, 08:50 PM
Therion_Prime Therion_Prime is offline
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I use the:
Thrustmaster Warthog Stick
X52Pro throttle
X52 throttle
G940 pedals (through the stick plugged in)

So yes it works
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Old 04-02-2011, 08:50 PM
bolox bolox is offline
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running 4 controllers here with no probs-would like an official statement on just how many devices we can plug in tho.
(if all axes are capable of being mapped simultaneously would need more than 10 devices with 8 axes each)

only 'problem' so far is with independant toe brakes- work fine with planes thus equiped but jump into a spit/hurri and no brakes (keyboard works tho)
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Old 04-02-2011, 08:58 PM
Kankkis Kankkis is offline
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Quote:
Originally Posted by FlyingShark View Post
I have one an dit works with only one problem, the slider that I use for throttle goes from 0 to full using only the first +/- 30% of the slider. Pitch, mixture and flaps that I assigned to the other sliders work fine.
The problem with the throttle is not a problem of the quadrant though as it works fine in other applications (RoF and IL21946).

One thing though, you may want to uncheck the function that lets you use only 2 hands at a time (I forgot the name but you know what I mean) as even a brand new quadrant always has some game in it's sliders and there for, with the mentioned function enabled, you will loose control of the things you want to actually use in the moment.


~S~
To fix that problem, put that axis 100% deadzoneslider to 0
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