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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Sounds to me like two issues are being confused here. When I drive I adjust where my eyes are looking based on the movement of my steering, but not 100% sure it's all about how my body moves. I think it's more a combination of the 2, and when I drive a care I am not experiencing multiple Gs, but maybe 1.5 Gs unless I am driving unadvisably fast or racing.
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#2
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I don't have the game yet so i don't know how hard is the shake in the game, but in the reality the shakes are compensed by the brain and are not so much.
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#3
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Bear in mind there's a problem (being looked at) whereby the aircraft model is lagging behind its 'true' position. This is exaggerating the lazy/floppy head feeling. It should tighten up quite a bit soon.
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#4
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Have you tried tightening your straps? (Shift F1) I use it anytime I am about to enter a fight so I can keep my sight lined up with the bad guys. Keeps your wobbly head in place. Beware however, you cannot check your six when your straps are tightened! I set it to a button as a toggle on my HOTAS, use it quite a bit.
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#5
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Headshaking for me is simply perfect. Like scissors said, try tightening your shoulderstraps before complaining...
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#6
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LOL tightening your straps!!!! Isn't that just gun sight view...
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#7
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It is true that head shaking is very strong and makes aiming while turning almost impossible. You have to really line up for the shot. It is especially noticeable with 20mm cannons of the Bf 109 and 110.
Then again I never flew a ww2 fighter so what do I know... |
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