Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads > Performance threads

Performance threads All discussions about CoD performnce

Reply
 
Thread Tools Display Modes
  #1  
Old 04-02-2011, 01:11 AM
335th_GRAthos 335th_GRAthos is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,240
Thumbs up

WinXP and DX9 mode

So now, I managed to get the 1024x768 window to work, the results look good and the fps, too:

A significant decrease from the 433fps at 800x600 mode, now only 270fps! (I think I will survive the hit...)


Same picture with cockpit on, now "only" 162fps (mirror off) Notice the change of color of the sea due to the cockpit


Still the graphics quality is excellent!


In dogfight, constant 130fps


The sun effects are magnificent, when the sun hits the front window you are completely blind
(on the side)


Also when the sun reflects on the front thick window from the rear, you also become blind


These are my settings


Intercepting many bombers, the stuttering problems are gone (I had 2(two)fps flying 3072x768 before the patch)


88fps inside the cockpit


130fps without cockpit - the thick armoured front glass makes a big difference (who needs a propeller?)


120fps external view


This is good enough for me, while waiting for SLI to get ready and the things Kalimba mentioned
http://forum.1cpublishing.eu/showthr...=20055&page=12

Quote:
kalimba
It is very promising
--------------------------------------------------------------------------------

After reading hundreds of posts, and seeing actual FPS of 20 to 30 FPS over land and buildings in low

setting with average PCs reported by many players , I have to admit that if Luthier reaches his goals , we

are in for a good ride within few weeks:

1. Performance increase. Over terrain, the two things that slow things down the most are trees and

buildings. We are currently in final stages of testing optimized buildings that almost double the FPS over

London on a test machine.
Tree optimization is a little farther away. You will probably see changes in how trees are rendered, they’ll

take longer to appear over terrain, but once again, performance increase should be significant.
If everything tests correctly over the weekend, both of these should be released by early to mid next week.

2. Enhanced multicore support. The mode that we unfortunately were not able to finish in time is sending all

render to a dedicated CPU core. The mode is working but somewhat buggy. It easily doubles the FPS, and the

performance boost is especially noticeable in larger missions with lots of stuff going on.

So double + double should look good ! And add the SLI in the near future And maybe 64 bits...

Salute !
PS. Somebody asked me for my conf.ini settings from the MyDocuments directory, here they are:
Quote:
[BOB]
EpilepsyFilter=0

[window]
DepthBits =24
StencilBits=8
DrawIfNotFocused=1
Render=D3D9
ColourBits=32
FullScreen=0
; width=3072
; height=768
ChangeScreenRes=0
: Use3Renders=1
; Use 3 Monitors on a Matrox Parhelia - This does "widen" your view
; (put 1=for 3Renders)
SaveAspect=0
; Preserve a 4:3 view aspect (0 for widescreen put 1=for 3Renders)
; saveaspect=1 keeps a 4:3 setup of screen
posLeft=1405
posTop=112
width=1024
height=768

[NET]
speed=100000
localPort=27015
serverName=My Server
serverDescription=IL-2 Sturmovik: Cliffs of Dover
serverInfo1=
serverInfo2=
serverInfo3=
serverInfo4=
VAC=1
maxPlayers=16
socksEnable=0
socksHost=
socksPort=1080
socksUser=
socksPwd=

[Console]
IP=20001
UseStartLog=1
WRAP=1
PAUSE=1
HISTORY=1024
HISTORYCMD=1024
PAGE=20
LOG=0
LOGTIME=0
LOAD=console.cmd
SAVE=console.cmd
LOGFILE=log.txt
LOGKEEP=0

[rts]
tickLen=30
ProcessAffinityMask=6
; Argument is a bitmap bit 1 is Processor/thread 1
; 2 is Proc/Thread 2 etc etc, so 9 which is 1001 binary would use Proc/Thread 1 and 4 for the game
; 1 Use the first processor
; 2 Use the second processor
; 3 Use both processors
; 5 = 101 uses first and third CPU (on my i7)
; 6 = uses second and third CPU (on my i7)
maxTimerTicksInRealTick=20
; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture
mouseUse=2
; 0 - not use, 1 - use if hardware exist
joyUse=1
; 0 - not use, 1 - use if hardware exist
trackIRUse=1
DisableIME=0
culture=en-GB

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
SensitivityZ=1.0
Invert=0
SwapButtons = 0

[rts_joystick]
FF=1

[core]
RandSeed = 0
TexQual=3
TexFlags.PolygonStipple=0
Shadows=0
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
LandShading=0
LandDetails=1
Sky=3
Forest=-1
VisibilityDistance=3
LandGeom=2
DrawCollisions=1
Water=-1
Effects=2
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=-1
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=-1
Sun=1
Clouds=1
; I put clouds -1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=2
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=0
MeshStatics=0
MeshStaticsDetail=0
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=0
TexFlags.FastTransparency=1

Last edited by 335th_GRAthos; 11-24-2011 at 11:46 AM.
Reply With Quote
  #2  
Old 04-02-2011, 03:21 AM
SEE SEE is offline
Approved Member
 
Join Date: Oct 2009
Posts: 1,678
Default

I have a bottom end spec

4Gb Ram - XPsp3 - GTS250 (512mb) - Dual Core E5400 2,7Ghz

Screen Res 1280x768

Nvidia control panel set to default (no triple buffering, etc)

VideoSettings Low except for Model Detail/Effects which are medium. Trees, grass, roads, shadows all off.

I have a minor artifact that suddenly shows up all the time (ringed in the pic below) and can be seen in the other screenshots. Nothing major and runs well enough untill the fixes and upgraded CPU/GFX card are fitted.

Combat over Sea is acceptable and, as can be seen, fps drops as ac get closer and debris starts to fly off. These are momentary drops and still acceptable. Switch mirrors 'off' and FPS increases but not necessary most of the time.














Last edited by SEE; 04-02-2011 at 03:35 AM.
Reply With Quote
  #3  
Old 04-02-2011, 09:55 AM
Carosel43 Carosel43 is offline
Approved Member
 
Join Date: Mar 2011
Posts: 16
Default

i am usiing the dx9 that came with the game, no luck, tried runing the game in a window, no luck, i tried drivers, settings, visability distance, nothing gets rid of green sea and general texture corruption
Reply With Quote
  #4  
Old 04-02-2011, 12:54 PM
lacusch69 lacusch69 is offline
Registered Member
 
Join Date: Apr 2011
Location: Absurdistan (Hungary)
Posts: 11
Default

Quote:
Originally Posted by Carosel43 View Post
i am usiing the dx9 that came with the game, no luck, tried runing the game in a window, no luck, i tried drivers, settings, visability distance, nothing gets rid of green sea and general texture corruption
Hi!
I have same problem. Maybe new information to fix this bug?

Athos, please show your conf.ini...
Reply With Quote
  #5  
Old 04-02-2011, 03:03 PM
Razorhead Razorhead is offline
Approved Member
 
Join Date: Jan 2011
Posts: 32
Default

I had the green sea to (win XP, latest catalyst, HD6870). With the settings as attached in the message the game has no green see/ corrupt textures. AA / AF all turned off.
Attached Images
File Type: jpg Image1.jpg (408.8 KB, 28 views)
Reply With Quote
  #6  
Old 04-02-2011, 04:34 PM
SEE SEE is offline
Approved Member
 
Join Date: Oct 2009
Posts: 1,678
Default

Quote:
Originally Posted by lacusch69 View Post
Hi!
I have same problem. Maybe new information to fix this bug?

Athos, please show your conf.ini...
I didn't touch my config but noticed that my Nvidea driver is the one that came with the GTS250 v182....your driver is much newer than mine. Not sure that can help but the FAQ say that rolling back to an earlier driver can help with graphic glitches. All the best, it must be infuriating....
Reply With Quote
  #7  
Old 04-02-2011, 05:13 PM
Carosel43 Carosel43 is offline
Approved Member
 
Join Date: Mar 2011
Posts: 16
Default

my conf is back to default as nothing helped, i have tried countless nvidia drivers and even now have directx 10 on my windows xp, the game still wont work. i ordered win 7 64 bit and a new cpu yesterday, i have been thinking of upgrading for a while and this has pushed me towards it. i have read that most people using win 7 64 bit are playing the game ok, i just hope i can join them
Reply With Quote
  #8  
Old 04-02-2011, 05:38 PM
RocketDog RocketDog is offline
Approved Member
 
Join Date: Jan 2008
Posts: 134
Default

I installed it under 32-bit Win XP and it ran so badly as to be useless. Last night I installed 64-bit Win 7 and it runs much, much better.

I haven't had a chance to benchmark it, but the FPS is much improved and I can fly over the water quite smoothly. Flying over the land is still a FPS killer but can be done for sightseeing with the settings turned down.

If you are serious about continuing with CloD, I would suggest Win 7 as a good way forward. But we really need some optimisation!

Cheers,

Nick

My PC:
i7 920@ 3.8 GHz
6 GB RAM
GTX285

Last edited by RocketDog; 04-02-2011 at 05:42 PM.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:35 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.