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Pilot's Lounge Members meetup

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  #1  
Old 04-01-2011, 06:30 PM
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Daniël Daniël is offline
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Do I see a "foo fighter" there, near the landing gear of the Stuka?

See this: http://en.wikipedia.org/wiki/Foo_fighter
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Last edited by Daniël; 04-01-2011 at 06:39 PM.
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Old 04-01-2011, 06:54 PM
Avionsdeguerre Avionsdeguerre is offline
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Quote:
Originally Posted by Daniël View Post
Do I see a "foo fighter" there, near the landing gear of the Stuka?

See this: http://en.wikipedia.org/wiki/Foo_fighter
Funny
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  #3  
Old 04-01-2011, 07:48 PM
podvoxx podvoxx is offline
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Black&White
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Old 04-01-2011, 11:04 PM
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Conte Zero Conte Zero is offline
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Quote:
Originally Posted by Daniël View Post
Do I see a "foo fighter" there, near the landing gear of the Stuka?

See this: http://en.wikipedia.org/wiki/Foo_fighter
when I hit P for pause, the Stuka was firing, it's some strange stop-motion effect with the tracers. but yes, we also can imagine a foo fighter and the Stuka flying in the Bermuda Triangle sea area
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Old 04-04-2011, 03:37 PM
podvoxx podvoxx is offline
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From Sukhoi.ru
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Last edited by podvoxx; 04-04-2011 at 04:23 PM.
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Old 04-05-2011, 12:14 AM
DrPepper DrPepper is offline
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Flying around today and landing...
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Old 04-05-2011, 11:36 AM
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Ailantd Ailantd is offline
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Hi

Funny detail in stuka misty glass:


And, I love this kind of glass reflection and shadowing, it adds a lot of immersion and feeling:



Love this sim and all the fine details devs put in it.
Can't wait that they put in it bad whether and raining effects if it is done like all this.

Last edited by Ailantd; 04-05-2011 at 11:38 AM.
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  #8  
Old 04-05-2011, 01:06 PM
Eizon Eizon is offline
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Aside from some of the screenshots on MAX where the plane is parked on the grass by some pretty trees, which do look great...

The game looks to me (cockpits aside) worse than Wings of Prey. That is to say, unless you're literally parked on the ground, I'd say that WoP looks better and runs probably 15 times as smoothly.

If only 1C could get the resources in that whoever made WoP had. They clearly know much better what they're doing when it comes to making a rendering engine.
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Old 04-05-2011, 01:19 PM
csThor csThor is offline
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Gawd, when will these senseless and totally pointless comparisons with a frigging arcade shooter stop? WOP has a viewing distance which would cause all flights in CloD to be terminated because of bad weather. And don't get me started on their filter nonsense ...
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Old 04-05-2011, 01:27 PM
speculum jockey
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Quote:
Originally Posted by Eizon View Post
Aside from some of the screenshots on MAX where the plane is parked on the grass by some pretty trees, which do look great...

The game looks to me (cockpits aside) worse than Wings of Prey. That is to say, unless you're literally parked on the ground, I'd say that WoP looks better and runs probably 15 times as smoothly.

If only 1C could get the resources in that whoever made WoP had. They clearly know much better what they're doing when it comes to making a rendering engine.
How do you fit so much retardation into a single post?

1. Oleg and crew made the WOP engine (it's the IL-2 Engine), the WOP team made a few alterations, that about it.

2. WOP looks like crap when you get low. It's looks like crap when you're on the ground, and it looks like a stylized cartoon when you are in the air.

3. Maps are postage-stamp sized.

4. Wings of Prey is a console game with a lot of shortcuts and tricks to make you think it's realistic looking. The realism (FM/Damage) is really simplified, and . .. .

I don't know why I am bothering to type this. If you're daft enough to type what you did then you're not going to listen to reason.

Cliffs of Dover for the most part runs like crap. It's essentially still in a beta stage, and it's designed for tomorrow's hardware. Sucks for trying to play it now on a budget, but there is pretty much no feature (besides system specs that allow you to play the game) that WOP even begins to approach COD.
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