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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-01-2011, 01:43 PM
Feuerfalke Feuerfalke is offline
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Thanks for the update!

The sim is already awesome - most of the stunning features are under the hood, of course. I'm sure you will fix the glitches quickly. Can't wait to see how the sim will evolve over the next months.
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  #2  
Old 04-01-2011, 01:50 PM
kalimba
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Thanks Luthier !

Impressive piece of work !

As for 64 bits and FFB, if Luthier allways skipped those issues, well, it must mean something ?

Salute !
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  #3  
Old 04-01-2011, 02:05 PM
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furbs furbs is offline
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Yep...well...lets hope its at least on the back burner.
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Furbs, Tree and Falstaff...The COD killers...
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  #4  
Old 04-01-2011, 02:16 PM
BobTuck BobTuck is offline
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Thanks for your continued hard work, dedication, support and the updates Luthier!

I'm loving the work that has gone into this sim already. I'm on a mediocre rig, but with some tweaking done, I am now enjoying regular high speed dogfights over the channel. What is now obvious to me is the work that has gone into the damage modelling and AI- it a lot harder to get kills!

I am really looking forward to any improvements that emerge over the next few weeks/months.

Thanks again,
BobTuck.
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  #5  
Old 04-01-2011, 02:34 PM
Skoshi Tiger Skoshi Tiger is offline
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Thank you very much for all your and rest of the Cliffs of Dover teams hard work. It has definately been worth the wait.

Cheers!
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  #6  
Old 04-01-2011, 03:03 PM
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Conte Zero Conte Zero is offline
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Quote:
Originally Posted by BobTuck View Post
. I'm on a mediocre rig, but with some tweaking done, I am now enjoying regular high speed dogfights over the channel.
Have you pasted your configINI anywhere by chance? I am very interested in it.. or in any other suggestion.
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  #7  
Old 04-01-2011, 03:10 PM
MrJohnson MrJohnson is offline
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Same here, the frame rate is horrific on my machine, and I'm only able to play over the channel. With my settings terrain looks worst at present than the original IL2 !! Any tweaking help would be most welcome !!
I'm glad to see that the team is still working its ass off to improve the game, however I would have much preferred been waiting 3-6 months more and get the actual finished game. I would have never imagine this coming from such a respected team and company.
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  #8  
Old 04-01-2011, 03:11 PM
norulz norulz is offline
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Lets all hope the programmer Luthier speaks is not this guy... rushing to work on debugging:



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  #9  
Old 04-01-2011, 04:15 PM
l3uLLDoZeR l3uLLDoZeR is offline
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Quote:
Originally Posted by norulz View Post
Lets all hope the programmer Luthier speaks is not this guy... rushing to work on debugging:


Oh yes..I have seen the Black Devil ride, always rumor that he's dead, but new videos still show up!

Thanks for the update Luthier! If you posted this a week ago you could have lowered our blood pressure! Can't wait to get some MP dogfights poppin, the wait might be worth it for the US release.
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  #10  
Old 04-01-2011, 08:08 PM
BobTuck BobTuck is offline
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Quote:
Originally Posted by Conte Zero View Post
Have you pasted your configINI anywhere by chance? I am very interested in it.. or in any other suggestion.
Here is my conf.ini:

Quote:
[BOB]
AntiEpilepcy=0
EpilepsyFilter=0
[window]
DepthBits =24
StencilBits=8
DrawIfNotFocused=0
SaveAspect=0
Render=D3D10_0
width=1280
height=800
ColourBits=32
FullScreen=1
ChangeScreenRes=1

[NET]
speed=100000
localPort=27015
serverName=My Server
serverDescription=IL-2 Sturmovik: Cliffs of Dover
serverInfo1=
serverInfo2=
serverInfo3=
serverInfo4=
VAC=1
maxPlayers=16
socksEnable=0
socksHost=
socksPort=1080
socksUser=
socksPwd=
localHost=

[Console]
IP=20001
UseStartLog=1
WRAP=1
PAUSE=1
HISTORY=1024
HISTORYCMD=1024
PAGE=20
LOG=0
LOGTIME=0
LOAD=console.cmd
SAVE=console.cmd
LOGFILE=log.txt
LOGKEEP=0

[rts]
;locale=EN
tickLen=30
;re-enabled below as test
ProcessAffinityMask=15
;ProcessAffinityMask=14
;ProcessAffinityMask=3
;ProcessAffinityMask=2
maxTimerTicksInRealTick=20
; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture
mouseUse=2
; 0 - not use, 1 - use if hardware exist
joyUse=1
; 0 - not use, 1 - use if hardware exist
trackIRUse=1
DisableIME=0
culture=en-GB

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
SensitivityZ=1.0
Invert=0
SwapButtons = 0

[rts_joystick]
FF=1

[core]
RandSeed = 0
TexQual=3
TexFlags.PolygonStipple=0
Shadows=1
SpecularLight=2
DiffuseLight=2
;DynamicalLights=1
DynamicalLights=0
MeshDetail=2
LandShading=1
LandDetails=2
Sky=3
Forest=0
;VisibilityDistance=3
VisibilityDistance=2
LandGeom=2
DrawCollisions=1
Water=-1
Effects=2
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=3
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=-1
Sun=1
;Clouds=1
Clouds=1
EffFlags.LightSpritesProj=1
;ShadowMapSize=5
ShadowMapSize=3
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
;CloudsFlags.Detailed=1
CloudsFlags.Detailed=0
TexFlags.CreateHDR=1
Decals=2
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=2
MeshStatics=3
MeshStaticsDetail=1
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=0
TexFlags.FastTransparency=1

[sound]
SoundUse=1
DebugSound=0
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=7
ObjectVolume=7
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=0
SamplingRate=0
NumChannels=2
SoundExt.occlusions=1
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=1
SoundExt.volumefx=1
SoundFlags.voicemgr=1
SoundFlags.static=1
VoiceVolume=8
Channels=1
SoundFlags.bugscorrect=0
SoundExt.extrender=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.8
RadioLatency=0.5
AGC=1
PTTMode=1
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=1
ActLevel=9
MicLevel=10
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
SoundFlags.forceEAX1=0
speakers=1
BobTuck.
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