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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Thanks for the update.
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#2
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Thanks for the update Luthier. I know there are problems but what you have produced is truly remarkable, especially with such a small team. I can see such huge potential with this so please don't give up.
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#3
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thanks luthier! Keep on the hard Work, we support you! (btw i'm having the same 3rd point multiplayer issue and have the ubisoft/steam digital download version)
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#4
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Thank you Luthier.
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#5
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Thankyou.
This game really looks stunning. Hope things fall into place and you can take a breath. |
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#6
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I know there is work to be done to ensure the CloD experience is enjoyable for the masses, but for me the CloD has been quite good so far!
I'm running 2600k + 580GTX and I get smooth gameplay at 1920x1200 with medium settings and grass, shadows and roads on. On top of medium I've got Buildings Amount set to unlimited to remove LoD. And I have almost no building popup at all! My only stutters are when starting up a mission (2-5 sec stutter loading the cockpit) and after that it's smooth (40-50 fps) except a drop at big cities like London (10-20 fps) but all the time staying quite playable. Med cities flow without much impact . I've thrown in about 25 or so planes into a quick mission and it has been quite ok experience. Havent' tried that combination over cities yet however. The FPS might have been ok, but I've had to re-learn almost everything I've adopted in previous IL-2's. I thought I was a bit of an ace with previous versions, atleast against AI on ace level. So when I used to take off for a mission thinking how many bandits I would shoot down. With CloD I take off hoping that I can make it back alive. Despite the all negative banter around I have to say that I've had the BEST AI dogfight experiences ever with CloD! I can't wait to learn to handle my crate to perfection and get the engine fixed to allow everyone to participate 128 player battles. I hope the engine will be fixed to a level where more ppl can get same experience as I do! And top that with add-ons from all the fronts and we'll be busy for the next 10 years. Last edited by whatnot; 04-03-2011 at 01:23 AM. |
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#7
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Hi Luthier and thanks for keeping us up-to-date with developement progresses for next patch !! Everyone really looking forward for it.
Anyway, i just want to report that there are some minor translation problems in the Italian language version (obviously not an high priority, first come the "Critical" Issues). If there's a way that me (and my virtual wing members) can help fixing those minor translation errors, just let me know (PM or Mail me). We really want to give an hand to devs, contrary to that piece of customers that only can complain about issues. Once again, thank you for your awesome work ! S! |
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#8
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So when is the next bug-fixing patch coming?
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#9
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Quote:
And after the latest patch I can play the game on medium settings without any major stuttering. It´s no near perfect, but the game can only be better from here on. Keep up the good work Luthier and crew! |
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