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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-02-2011, 08:56 AM
ATAG_Doc ATAG_Doc is offline
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Thanks for the update.
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  #2  
Old 04-02-2011, 10:21 AM
Sutts Sutts is offline
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Thanks for the update Luthier. I know there are problems but what you have produced is truly remarkable, especially with such a small team. I can see such huge potential with this so please don't give up.
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  #3  
Old 04-02-2011, 02:17 PM
HC_Coyote HC_Coyote is offline
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thanks luthier! Keep on the hard Work, we support you! (btw i'm having the same 3rd point multiplayer issue and have the ubisoft/steam digital download version)
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  #4  
Old 04-02-2011, 11:36 PM
rakinroll rakinroll is offline
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Thank you Luthier.
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  #5  
Old 04-03-2011, 01:02 AM
Speedingbullets Speedingbullets is offline
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Thankyou.
This game really looks stunning.
Hope things fall into place and you can take a breath.
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  #6  
Old 04-03-2011, 01:17 AM
whatnot whatnot is offline
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I know there is work to be done to ensure the CloD experience is enjoyable for the masses, but for me the CloD has been quite good so far!

I'm running 2600k + 580GTX and I get smooth gameplay at 1920x1200 with medium settings and grass, shadows and roads on. On top of medium I've got Buildings Amount set to unlimited to remove LoD. And I have almost no building popup at all!

My only stutters are when starting up a mission (2-5 sec stutter loading the cockpit) and after that it's smooth (40-50 fps) except a drop at big cities like London (10-20 fps) but all the time staying quite playable. Med cities flow without much impact .

I've thrown in about 25 or so planes into a quick mission and it has been quite ok experience. Havent' tried that combination over cities yet however.

The FPS might have been ok, but I've had to re-learn almost everything I've adopted in previous IL-2's. I thought I was a bit of an ace with previous versions, atleast against AI on ace level. So when I used to take off for a mission thinking how many bandits I would shoot down. With CloD I take off hoping that I can make it back alive.

Despite the all negative banter around I have to say that I've had the BEST AI dogfight experiences ever with CloD! I can't wait to learn to handle my crate to perfection and get the engine fixed to allow everyone to participate 128 player battles. I hope the engine will be fixed to a level where more ppl can get same experience as I do! And top that with add-ons from all the fronts and we'll be busy for the next 10 years.

Last edited by whatnot; 04-03-2011 at 01:23 AM.
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  #7  
Old 04-04-2011, 08:36 AM
AMVI_Superblu AMVI_Superblu is offline
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Hi Luthier and thanks for keeping us up-to-date with developement progresses for next patch !! Everyone really looking forward for it.

Anyway, i just want to report that there are some minor translation problems in the Italian language version (obviously not an high priority, first come the "Critical" Issues).
If there's a way that me (and my virtual wing members) can help fixing those minor translation errors, just let me know (PM or Mail me).
We really want to give an hand to devs, contrary to that piece of customers that only can complain about issues.

Once again, thank you for your awesome work !



S!
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  #8  
Old 04-04-2011, 08:42 AM
reflected reflected is offline
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So when is the next bug-fixing patch coming?
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  #9  
Old 04-01-2011, 09:22 AM
Rocka Rocka is offline
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Quote:
Originally Posted by whatnot View Post
This game will be great as we get the performance glitches out of the way! And actually it's quite playable for me with 2600k + GTX580, but for the mid to low range spec it's a different story.
Not entirely true, I have a budget system: AMD AthlonII x3 (440) 3.0ghz, 4gb DDR2, Nvidia GTX460.

And after the latest patch I can play the game on medium settings without any major stuttering. It´s no near perfect, but the game can only be better from here on.

Keep up the good work Luthier and crew!
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