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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 03-31-2011, 02:48 PM
CharveL CharveL is offline
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Originally Posted by Heliocon View Post
Maybe I am completely wrong here (and if so correct me) but that sounds to me like that animation/background happenings are all being generated as if they were in sight. Same thing with the tree boxes on the other side of the map. Why do they all have to be generated if the player does not see or is nowhere near the event?
From what I understand occlusion is another feature that sounds good in theory but is not always a performance saver in all instances. I won't pretend to know exactly but I believe there's some overhead to using occlusion and in this case it's more the calculation of the movements that are the performance hit not the additional polygons from the pilot that would be saved from rendering.
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Old 03-31-2011, 03:10 PM
sfmadmax sfmadmax is offline
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It's really great to hear updates from the developers like this. And have them confirm that the these features WILL be implemented in the game and worked on as soon as they take care of higher priorities.
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Old 03-31-2011, 10:54 PM
Heliocon Heliocon is offline
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Originally Posted by CharveL View Post
From what I understand occlusion is another feature that sounds good in theory but is not always a performance saver in all instances. I won't pretend to know exactly but I believe there's some overhead to using occlusion and in this case it's more the calculation of the movements that are the performance hit not the additional polygons from the pilot that would be saved from rendering.
Please rephrase this, I dont know what you mean. Occlusions is a graphical effect, what does this have to do with the pilot bail or distance rendering?
Are you talking about Ambient occlusion?
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Old 03-31-2011, 11:21 PM
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TheGrunch TheGrunch is offline
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Originally Posted by Heliocon View Post
Please rephrase this, I dont know what you mean. Occlusions is a graphical effect, what does this have to do with the pilot bail or distance rendering?
Are you talking about Ambient occlusion?
He is talking about occlusion culling/hidden surface removal, not ambient occlusion.
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Old 04-01-2011, 01:01 AM
Heliocon Heliocon is offline
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Originally Posted by TheGrunch View Post
He is talking about occlusion culling/hidden surface removal, not ambient occlusion.
Ok I havent heard of occlusion being used in that way (the term), but the overhead for not rendering or calculating geometry and lighting that cannot be seen is certainly better for performance than rendering it. Interms of determining what to render, I can see how it would be an issue over cities but they need to do some procedual programming to optimise this kind of thing.
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Old 12-18-2025, 12:13 PM
kirurumaru12903 kirurumaru12903 is offline
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Ein Bekannter aus Hamburg gab mir den Tipp, als ich mich über meine Verluste beim Poker beschwerte. Er meinte, ich solle mal win airline ausprobieren, weil er dort gute Erfahrungen gemacht hat. Die Online Casino Bets dort sind wirklich spannend gestaltet. Tatsächlich wendete sich mein Blatt nach einer halben Stunde massiv. Ich konnte meinen Einsatz verfünffachen und bin jetzt zufrieden mit dem Ergebnis. Es ist schön, wenn man endlich mal wieder Erfolg hat.
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