Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 03-31-2011, 08:19 AM
fireflyerz fireflyerz is offline
Approved Member
 
Join Date: Dec 2007
Location: All over the world...
Posts: 417
Default

Thankyou luthier.
Reply With Quote
  #2  
Old 03-31-2011, 08:57 AM
Raggz's Avatar
Raggz Raggz is offline
Approved Member
 
Join Date: Sep 2010
Location: Oslo, Norway
Posts: 350
Default

WOW, never seen that clip. Now that would be awesome but i understand the problem from a developer's point of view.
Thanks for the info Luthier. Hopefully we will see some of those features in the future
This game is truly awesome
__________________

I7-3930K CPU w/ Corsair H60 liquid cooling.
16Gb Corsair Vengeance 1866mhz.
Asus P9X79 Deluxe Motherboard.
Asus GTX680 2Gb SLI
Auzentech Home theater 3D Soundcard.
Corsair HX850 Modular PSU.
Win 7 x64 Ultimate
TM Warthog HOTAS.
TM Cougar MFD's.
Saitek Flight Pro pedals.
TrackIr 5.
Samsung Syncmaster 2770FH LCD.
Reply With Quote
  #3  
Old 03-31-2011, 09:41 AM
Heliocon Heliocon is offline
Approved Member
 
Join Date: Dec 2010
Posts: 651
Default

Maybe I am completely wrong here (and if so correct me) but that sounds to me like that animation/background happenings are all being generated as if they were in sight. Same thing with the tree boxes on the other side of the map. Why do they all have to be generated if the player does not see or is nowhere near the event?
Reply With Quote
  #4  
Old 03-31-2011, 02:48 PM
CharveL CharveL is offline
Approved Member
 
Join Date: Jun 2010
Posts: 366
Default

Quote:
Originally Posted by Heliocon View Post
Maybe I am completely wrong here (and if so correct me) but that sounds to me like that animation/background happenings are all being generated as if they were in sight. Same thing with the tree boxes on the other side of the map. Why do they all have to be generated if the player does not see or is nowhere near the event?
From what I understand occlusion is another feature that sounds good in theory but is not always a performance saver in all instances. I won't pretend to know exactly but I believe there's some overhead to using occlusion and in this case it's more the calculation of the movements that are the performance hit not the additional polygons from the pilot that would be saved from rendering.
Reply With Quote
  #5  
Old 03-31-2011, 03:10 PM
sfmadmax sfmadmax is offline
Approved Member
 
Join Date: Jan 2011
Location: Boston,MA
Posts: 117
Default

It's really great to hear updates from the developers like this. And have them confirm that the these features WILL be implemented in the game and worked on as soon as they take care of higher priorities.
Reply With Quote
  #6  
Old 03-31-2011, 10:54 PM
Heliocon Heliocon is offline
Approved Member
 
Join Date: Dec 2010
Posts: 651
Default

Quote:
Originally Posted by CharveL View Post
From what I understand occlusion is another feature that sounds good in theory but is not always a performance saver in all instances. I won't pretend to know exactly but I believe there's some overhead to using occlusion and in this case it's more the calculation of the movements that are the performance hit not the additional polygons from the pilot that would be saved from rendering.
Please rephrase this, I dont know what you mean. Occlusions is a graphical effect, what does this have to do with the pilot bail or distance rendering?
Are you talking about Ambient occlusion?
Reply With Quote
  #7  
Old 03-31-2011, 11:21 PM
TheGrunch's Avatar
TheGrunch TheGrunch is offline
Approved Member
 
Join Date: Oct 2009
Location: United Kingdom
Posts: 843
Default

Quote:
Originally Posted by Heliocon View Post
Please rephrase this, I dont know what you mean. Occlusions is a graphical effect, what does this have to do with the pilot bail or distance rendering?
Are you talking about Ambient occlusion?
He is talking about occlusion culling/hidden surface removal, not ambient occlusion.
Reply With Quote
  #8  
Old 04-01-2011, 01:01 AM
Heliocon Heliocon is offline
Approved Member
 
Join Date: Dec 2010
Posts: 651
Default

Quote:
Originally Posted by TheGrunch View Post
He is talking about occlusion culling/hidden surface removal, not ambient occlusion.
Ok I havent heard of occlusion being used in that way (the term), but the overhead for not rendering or calculating geometry and lighting that cannot be seen is certainly better for performance than rendering it. Interms of determining what to render, I can see how it would be an issue over cities but they need to do some procedual programming to optimise this kind of thing.
Reply With Quote
  #9  
Old 12-18-2025, 12:13 PM
kirurumaru12903 kirurumaru12903 is offline
Approved Member
 
Join Date: May 2025
Posts: 102
Default

Ein Bekannter aus Hamburg gab mir den Tipp, als ich mich über meine Verluste beim Poker beschwerte. Er meinte, ich solle mal win airline ausprobieren, weil er dort gute Erfahrungen gemacht hat. Die Online Casino Bets dort sind wirklich spannend gestaltet. Tatsächlich wendete sich mein Blatt nach einer halben Stunde massiv. Ich konnte meinen Einsatz verfünffachen und bin jetzt zufrieden mit dem Ergebnis. Es ist schön, wenn man endlich mal wieder Erfolg hat.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:40 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.