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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 03-30-2011, 10:00 AM
Sauf Sauf is offline
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I tried one twin engined bomber and my pc just froze, had to kill the game in task manager Dont know if its the same for everyone else.
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  #2  
Old 03-30-2011, 11:32 AM
cato_larsen cato_larsen is offline
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No freeze here.
I have tested them all in single flight. Dunno if they do anything though as it was a single flight, but I do recon they fire when needed??? Bombing I dont know.... But anyway. Best way to fly a bomber is online with online people. Man... Thats is so giving when you get it right.

Well I guess best way is in real life, but I dont see that happening for me anytime soon
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  #3  
Old 03-30-2011, 11:37 AM
Zorin Zorin is offline
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I do find it rather akward to see the crew members frozen in positions unrelated to the cockpit they are in. One video showed the Ju88 cockpit and the pilot grabbed thin air instead of the stick.

Lets hope a patch will fix this in the future cause just having the latest flight gear on doesn't make them look any less weird if they are frozen in odd postures.
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Old 03-30-2011, 01:45 PM
Blackdog_kt Blackdog_kt is offline
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I would really like to see some kind of crew interaction like the one described. I just don't expect it to be on the initial versions we'll be getting, but down the road.

The encouraging thing about it all is that we may be able to have our own custom-tailored solutions for this. According to the manual there is built-in scripting support and the documentation for that will come some time after release (maybe as part of the SDK in a few months?).

That would really be a big step forward, even if we don't have the speech sound files to go along with it. I mean, if i can have a navigator who gives me ETA to next waypoint or provide steering instructions to an arbitrary point i click on the map, or gunners that call out contacts and i can instruct on how to use their guns, i will be so excited that i can certainly overlook the lack of speech audio files. As long as i can program the AI crewmen to do their job in a realistic manner, i don't mind much if they respond through on-screen text only.
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  #5  
Old 03-30-2011, 04:33 PM
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T}{OR T}{OR is offline
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If nothing else, having a control over your gunners would be a must IMO.

Something along the lines: "engage only incoming bandits vs. all nearby bandits" & "fire in short burst (save ammo) vs. fire at will"...
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron
'MUSTANG' - compilation of online air victories
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  #6  
Old 03-30-2011, 05:08 PM
BobTuck BobTuck is offline
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Yeah, so far i have failed to jump into gunners position

BobTuck.
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Old 03-30-2011, 05:44 PM
fireflyerz fireflyerz is offline
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Bommer crew animation is 0 fromwhat ive seen , there is some swaying when manouvering but not much else , anyone expecting to see them holding the guns will be dissapointed , the game as it stands is only up to beta standards, there is an awfull lot of patching needed in all areas.
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  #8  
Old 03-30-2011, 08:22 PM
Fritz X Fritz X is offline
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Quote:
Originally Posted by Langnasen View Post
Having checked out my co-pilot in the Ju88 and noticing he had no legs I don't expect him to be doing anything other than bleed to death. Or ask for a wheel-chair.
Aw, they included Lt. Dan in the game? Can't wait to find Forrest and Bubba...

But yeah, no crew animation, sadly.
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  #9  
Old 03-30-2011, 08:55 PM
Blackdog_kt Blackdog_kt is offline
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Correct me if i'm wrong, but i think the original purpose of the thread was to discuss what kind of mission specific function can the AI crewmen perform, not their animation.

I mean, Feathered was probably not asking "can you see the gunners hold the guns", but "can the gunners tell me useful things a real gunner would tell his captain". Sorry if i misunderstood, it just seemed to me that this is more about how to "use" the AI crew and less about their animation.
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