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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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If Ubi charged the real cost of the game to you, you would pay far more. Most games in 2011 are not profitable for editors, about 15%-20% of them are. That is including console games. The ones that are profitable cover the costs of those who aren't. Or not. So sometimes editors make losses (complete P&L) If an editor charged a price based on number of units sold, you would end up paying soem games several hundred euros or pounds. |
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#2
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Bryan. |
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#3
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No, he doesn't know the value, because he says Ubi should lower their margin in the current situation. Thus, following this 'stupid) logic, they should increase it in other situations, to cover their own costs (for instance when they publish their own games). V |
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#4
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#5
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btw, just to let you know, i have gladly paid 50pounds for the collectors edition, no doubt this will increase thrice fold with the eventual release of add-on packs ,as i did with forgotton battles/1946 etc purely because i think the game is worth it.
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#6
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#7
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Paying 50 euros for CoD if u live in Russia would be the same as u paying some where around 200 euros where u live now. |
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#8
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thats beside the point.
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#9
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No, it perfectly answers your question.
The price of games is not a price calculated from expenses incurred. It's a market price. "Acceptable by the customer" price, if you wish. All games are far from having the same development & other direct (marketing for instance) costs. But in the same country, they have similar price. Only the retailers make it vary much by adjusting their own margin. |
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#10
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This is normal. It's about the average income in a country. prices are adapted to that. But it's kind of ok. Customers pay less, companies earn less, but the people paid by the companies earn less to. It's about scale. Don't compare apples with oranges disguised as bananas.
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