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Gameplay questions threads Everything about playing CoD (missions, tactics, how to... and etc.)

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  #1  
Old 03-29-2011, 01:24 PM
Multimetal Multimetal is offline
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Really goes to show just how important pilot training and time on the type were in aerial combat. Most average pilots would have their hands very full just flying the bloody plane at a high performance level without blowing up the engine, never mind shooting and maneuvering at the same time. It also probably sheds some light on why losses in training and operational accidents were almost always higher than losses in combat. I'm sure that over the life of this sim we'll get used to it and be rewarded with a whole new level of realism!

Last edited by Multimetal; 03-29-2011 at 01:27 PM.
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Old 03-29-2011, 01:31 PM
Triggaaar Triggaaar is offline
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Quote:
Originally Posted by Multimetal View Post
I'm sure that over the life of this sim we'll get used to it and be rewarded with a whole new level of realism!
That's the great thing about there only being a small choice of aircraft in this initial release. We can stick to a couple of planes and learn how to fly.
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Old 03-29-2011, 02:03 PM
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robtek robtek is offline
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And i bet in the "full real" online-wars there will be many, many, many "expensive" gliders.
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Old 03-30-2011, 02:09 AM
RAF74_Winger RAF74_Winger is offline
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Won't be much use for the 109 and the two-speed props on the spit & hurri, but the way I was taught to use a CSU was "rev up, throttle back"

i.e.:

When increasing power - set the rpm first, then increase the throttle.
When decreasing power - throttle back, then adjust the prop.

Also consider that the CSU's on these big props will have a considerable amount of lag & consequent overshoot - increase throttle gradually. Also, for the spit, you'll want to make absolutely certain that the mixture is in 'Auto rich' before using very high power settings.

Hope that's of some help, I don't have the game yet so I'm just posting from previous experience.

W.
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Old 03-30-2011, 02:13 AM
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Raggz Raggz is offline
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I am totally new to CEM so i really hope someone makes a guide from start up, general use and combat
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Old 03-30-2011, 02:46 AM
Tiger27 Tiger27 is offline
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This should give me something to do while I save up for a new throttle quadrant and graphics card
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Old 03-30-2011, 03:05 AM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by Skoshi Tiger View Post
According to the pilots notes in the Collectors edition, the spitfire has a mechanical linkage between the mixture leaver and Throttle. The mixture leaver is on the lefthand side of the throttle I think (I'll check when I get home).

"Throttle an mixture controls - The throttle an mixture leaver (10 and 11) are fitted in a quadrant on the port side of the cockpit. A gate is provided for the throttle leaver in the take-off position and an interlocking device between the two leavers prevents the engine from being run on an unsuitable mixture" from the MK II book but from memory it looked fairly similar!)

Cheers!
The Tiger Moth (the real one, don't know about the sim) has something similar. The idea is that when descending on lower power settings the lean mixture could lead to the engine running rough. So, the throttle lever handle extends sideways in order to "drag" the mixture handle along with it when the throttle is pulled back.

The only disadvantage in this is that the mixture lever is backwards compared to most other aircraft: rich is with the lever back and lean is at the forward position. That wouldn't be a problem in regards to gameplay though, since the sim will probably animate it that way of its own accord. It works that way already in IL2 with some if not all Italian fighters, they have all levers backwards as well.


Quote:
Originally Posted by RAF74_Winger View Post
Won't be much use for the 109 and the two-speed props on the spit & hurri, but the way I was taught to use a CSU was "rev up, throttle back"

i.e.:

When increasing power - set the rpm first, then increase the throttle.
When decreasing power - throttle back, then adjust the prop.


Also consider that the CSU's on these big props will have a considerable amount of lag & consequent overshoot - increase throttle gradually. Also, for the spit, you'll want to make absolutely certain that the mixture is in 'Auto rich' before using very high power settings.

Hope that's of some help, I don't have the game yet so I'm just posting from previous experience.

W.
Also correct. I don't know how much of that the game models, but the part in bold is true for every real aircraft. An easier way to remember it is that the pitch must always "lead" the throttle.
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