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| Gameplay questions threads Everything about playing CoD (missions, tactics, how to... and etc.) |
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#1
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Really goes to show just how important pilot training and time on the type were in aerial combat. Most average pilots would have their hands very full just flying the bloody plane at a high performance level without blowing up the engine, never mind shooting and maneuvering at the same time. It also probably sheds some light on why losses in training and operational accidents were almost always higher than losses in combat. I'm sure that over the life of this sim we'll get used to it and be rewarded with a whole new level of realism!
Last edited by Multimetal; 03-29-2011 at 01:27 PM. |
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#2
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That's the great thing about there only being a small choice of aircraft in this initial release. We can stick to a couple of planes and learn how to fly.
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#3
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And i bet in the "full real" online-wars there will be many, many, many "expensive" gliders.
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#4
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Won't be much use for the 109 and the two-speed props on the spit & hurri, but the way I was taught to use a CSU was "rev up, throttle back"
i.e.: When increasing power - set the rpm first, then increase the throttle. When decreasing power - throttle back, then adjust the prop. Also consider that the CSU's on these big props will have a considerable amount of lag & consequent overshoot - increase throttle gradually. Also, for the spit, you'll want to make absolutely certain that the mixture is in 'Auto rich' before using very high power settings. Hope that's of some help, I don't have the game yet so I'm just posting from previous experience. W. |
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#5
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I am totally new to CEM so i really hope someone makes a guide from start up, general use and combat
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#6
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This should give me something to do while I save up for a new throttle quadrant and graphics card
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#7
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Quote:
The only disadvantage in this is that the mixture lever is backwards compared to most other aircraft: rich is with the lever back and lean is at the forward position. That wouldn't be a problem in regards to gameplay though, since the sim will probably animate it that way of its own accord. It works that way already in IL2 with some if not all Italian fighters, they have all levers backwards as well. Quote:
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