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  #1  
Old 03-29-2011, 12:12 PM
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+1

An official statement on this would indeed be helpful.
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  #2  
Old 03-29-2011, 12:20 PM
adonys adonys is offline
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Quote:
Originally Posted by Vevster View Post
Yes, a lot of might / might not in your post, and lot of assumptions


You say Ubi asked for individual effects to be taken of, assumption. They tested the game on standard seizure tests; failed, go back to dev.

You assume again that the dev team removed some effects, nothing from Luthier hints to that. He did say that they would have to do that in the future if Ubi didn't change its stance on the whole epilepsy thing.
Since Ubi changed it and said OK, make the removal of the filter an option, put a warning, no need to rework the effects.

Think: why would the filter stay, even as an option, if the effects had to be reworked? That would be a double barrier.
You can actually read Luthier's statements and explanations on this russian forum. I haven't made up anything from this, they are Luthier's explanations. You are the one making assumptions in here, not me, sorry.

Also, you did not understand that after modifying the effects for a while, they saw can't address them all (as Luthier said, the whole damn game and almost everything from it could potentially cause epilepsy), they've left the already modified/removed ones as they were, and added a filter on the final rendered image, as a quick solution for launch (as UBI said there won't be any UBI launch without all the potential epilepsy causing effects removed from the game).

Luthier also said this filter will be removed once ALL epilepsy causing effects will be modified individually (after weeks/months of painful work). His words, not mine.
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Old 03-29-2011, 12:21 PM
adonys adonys is offline
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Quote:
Originally Posted by robtek View Post
Afaik it is you who doesnt understand.

In this simulation the real view is simulated!!!
Not the view of a camera!!
So no slow counterrotating props or such stuff!
Except maybe in a track where a camera is simulated.
The effect is not visible only on camera, I just gave WW2 footage as an example, as most of us saw it in there, and not in real life. But the effect is perfectly observable by looking with your own eyes, and from Luthier's words, it was modeled into the game (and then removed as part of UBI's anti epilepsy requests).

The closest alike effect would be the one caused by the spikes from a car wheels' plastic protectors (I don't know the exact english word for these, I'm sorry, but english is not my native language). At certain rotation speeds, you'll have the optical illusion that the wheel is actually rotating backwards.

You, sir, are wrong!
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Old 03-29-2011, 12:29 PM
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Quote:
Originally Posted by adonys View Post
You can actually read Luthier's statements and explanations on this russian forum. I haven't made up anything from this, they are Luthier's explanations. You are the one making assumptions in here, not me, sorry.

Also, you did not understand that after modifying the effects for a while, they saw can't address them all (as Luthier said, the whole damn game and almost everything from it could potentially cause epilepsy), they've left the already modified/removed ones as they were, and added a filter on the final rendered image, as a quick solution for launch (as UBI said there won't be any UBI launch without all the potential epilepsy causing effects removed from the game).

Luthier also said this filter will be removed once ALL epilepsy causing effects will be modified individually (after weeks/months of painful work). His words, not mine.
Mate seriously drop this topic now its getting real old, you have quoted his words,"they will fix/modify each effect" end of dit so just wait.
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  #5  
Old 03-29-2011, 01:12 PM
BadAim BadAim is offline
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Luthier already cleared all of this up yesterday, it's in a sticky now, but I'll repost his answer here;

"Hello everyone,

Once again I want to point out that a lot of your earlier anger was misplaced. Actually, our colleagues at Ubisoft are extremely interested in making this game a success, they care about our opinion and yours, and everyone we work with there is understanding and cordial and more than willing to listen and change their mind.

Having said that, I'm glad to announce that the debacle has been resolved.

We will be making the filter optional, however turned on by default. And we will be adding a large epilepsy warning to our splash screen. I am almost certain that this update will hit the steam servers on March 30th and thus seamlessly make it onto everyone's machines when the game is installed on the 31st.

The March 30th update will also address some of the issues reported with the Russian version, but we'll provide more details with the patch notes once we know for sure what it'll contain. Obviously, we need to test the heck out of all the changes to make sure we don't introduce any new bugs while fixing the old ones (the team's favorite past time lately as it seems).

So there! Do a happy dance, I know I did."

Back to me: Problem solved, move along now there's nothing to see here
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Old 03-29-2011, 02:14 PM
adonys adonys is offline
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wake-up then re-read the first post of this thread, maybe you'll really understand this time.
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  #7  
Old 03-29-2011, 02:31 PM
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Eklund89 Eklund89 is offline
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I would like a option in the distant future where you can check the box "show realistic prop visuals (may cause PSE and headache)"
Then if you get a headache or are unconfortable with the props you can just easily turn it off. The more realism the better for me.

But as always. Fix the critical stuff first and then add the goodies.
Smoothe framerates and playability, compability is first priority.
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  #8  
Old 03-29-2011, 03:19 PM
Space Communist Space Communist is offline
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The Filter acts on the entire video output not individual effects, that's part of why it causes such a framerate hit. It is ridiculous to imagine that they would make the filter optional and then start disabling effects, since that would completely defeat the purpose of making the filter optional in the first place.

It would be a much more efficient use of their time to simply leave the filter as is, and assume everyone without epilepsy will simply disable it(once it is optional.) They can then completely forget about epilepsy after that and concentrate on other game improvements. If Ubi has agreed that this is sufficient to avoid litigation then I am certain this will be the last we hear of it.

Of course I realize that this is great for everybody except the few players who actually have epilepsy, but well at least they can still play the game. I am sure there will be many further optimizations that make better even with the filter on.

Let me repeat/tldr: The idea that they would spend time and money making their game less visually impressive in order to solve a problem that has already been solved is patently ridiculous.
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  #9  
Old 03-29-2011, 03:08 PM
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Richie Richie is offline
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From Luthier yesterday....





Posts: 178
Default Quick epilepsy update
Hello everyone,

Once again I want to point out that a lot of your earlier anger was misplaced. Actually, our colleagues at Ubisoft are extremely interested in making this game a success, they care about our opinion and yours, and everyone we work with there is understanding and cordial and more than willing to listen and change their mind.

Having said that, I'm glad to announce that the debacle has been resolved.

We will be making the filter optional, however turned on by default. And we will be adding a large epilepsy warning to our splash screen. I am almost certain that this update will hit the steam servers on March 30th and thus seamlessly make it onto everyone's machines when the game is installed on the 31st.

The March 30th update will also address some of the issues reported with the Russian version, but we'll provide more details with the patch notes once we know for sure what it'll contain. Obviously, we need to test the heck out of all the changes to make sure we don't introduce any new bugs while fixing the old ones (the team's favorite past time lately as it seems).

So there! Do a happy dance, I know I did.
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  #10  
Old 03-29-2011, 12:29 PM
TallBonapart TallBonapart is offline
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Plus,removing the filter will not solve other game problems,like freezes or low FPS.So if you dont have at least i5 and gtx 470 (or ATI and AMD equivalents) dont bother with this software,save your self some nerves.
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