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#1
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+1
An official statement on this would indeed be helpful.
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#2
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Quote:
Also, you did not understand that after modifying the effects for a while, they saw can't address them all (as Luthier said, the whole damn game and almost everything from it could potentially cause epilepsy), they've left the already modified/removed ones as they were, and added a filter on the final rendered image, as a quick solution for launch (as UBI said there won't be any UBI launch without all the potential epilepsy causing effects removed from the game). Luthier also said this filter will be removed once ALL epilepsy causing effects will be modified individually (after weeks/months of painful work). His words, not mine. |
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#3
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The closest alike effect would be the one caused by the spikes from a car wheels' plastic protectors (I don't know the exact english word for these, I'm sorry, but english is not my native language). At certain rotation speeds, you'll have the optical illusion that the wheel is actually rotating backwards. You, sir, are wrong! |
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#4
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#5
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Luthier already cleared all of this up yesterday, it's in a sticky now, but I'll repost his answer here;
"Hello everyone, Once again I want to point out that a lot of your earlier anger was misplaced. Actually, our colleagues at Ubisoft are extremely interested in making this game a success, they care about our opinion and yours, and everyone we work with there is understanding and cordial and more than willing to listen and change their mind. Having said that, I'm glad to announce that the debacle has been resolved. We will be making the filter optional, however turned on by default. And we will be adding a large epilepsy warning to our splash screen. I am almost certain that this update will hit the steam servers on March 30th and thus seamlessly make it onto everyone's machines when the game is installed on the 31st. The March 30th update will also address some of the issues reported with the Russian version, but we'll provide more details with the patch notes once we know for sure what it'll contain. Obviously, we need to test the heck out of all the changes to make sure we don't introduce any new bugs while fixing the old ones (the team's favorite past time lately as it seems). So there! Do a happy dance, I know I did." Back to me: Problem solved, move along now there's nothing to see here
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I'm pretty much just here for comic relief. Q6600@3.02 GHz, 4gig DDR2, GTX470, Win7 64bit |
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#6
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wake-up then re-read the first post of this thread, maybe you'll really understand this time.
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#7
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I would like a option in the distant future where you can check the box "show realistic prop visuals (may cause PSE and headache)"
Then if you get a headache or are unconfortable with the props you can just easily turn it off. The more realism the better for me. But as always. Fix the critical stuff first and then add the goodies. Smoothe framerates and playability, compability is first priority.
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Intel Core i7 920 @3.4 | Asus P6T SE | 6GB DDR3 | ATI Radeon HD 5870 1GB GDDR5 Widows 7 x64 SP1 Last edited by Eklund89; 03-29-2011 at 03:41 PM. |
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#8
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The Filter acts on the entire video output not individual effects, that's part of why it causes such a framerate hit. It is ridiculous to imagine that they would make the filter optional and then start disabling effects, since that would completely defeat the purpose of making the filter optional in the first place.
It would be a much more efficient use of their time to simply leave the filter as is, and assume everyone without epilepsy will simply disable it(once it is optional.) They can then completely forget about epilepsy after that and concentrate on other game improvements. If Ubi has agreed that this is sufficient to avoid litigation then I am certain this will be the last we hear of it. Of course I realize that this is great for everybody except the few players who actually have epilepsy, but well at least they can still play the game. I am sure there will be many further optimizations that make better even with the filter on. Let me repeat/tldr: The idea that they would spend time and money making their game less visually impressive in order to solve a problem that has already been solved is patently ridiculous. |
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#9
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From Luthier yesterday....
Posts: 178 Default Quick epilepsy update Hello everyone, Once again I want to point out that a lot of your earlier anger was misplaced. Actually, our colleagues at Ubisoft are extremely interested in making this game a success, they care about our opinion and yours, and everyone we work with there is understanding and cordial and more than willing to listen and change their mind. Having said that, I'm glad to announce that the debacle has been resolved. We will be making the filter optional, however turned on by default. And we will be adding a large epilepsy warning to our splash screen. I am almost certain that this update will hit the steam servers on March 30th and thus seamlessly make it onto everyone's machines when the game is installed on the 31st. The March 30th update will also address some of the issues reported with the Russian version, but we'll provide more details with the patch notes once we know for sure what it'll contain. Obviously, we need to test the heck out of all the changes to make sure we don't introduce any new bugs while fixing the old ones (the team's favorite past time lately as it seems). So there! Do a happy dance, I know I did. |
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#10
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Plus,removing the filter will not solve other game problems,like freezes or low FPS.So if you dont have at least i5 and gtx 470 (or ATI and AMD equivalents) dont bother with this software,save your self some nerves.
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