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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 03-29-2011, 11:05 AM
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robtek robtek is offline
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Originally Posted by adonys View Post
Oh god, nobody seems to really understand.. Ok, let's do it the hard way:

We have this awesome propeller blade arc visible from inside the cockpit, right?

As we've seen in WW2 footage, the propeller view is like a translucid (like in transparent, but not invisible) circle seen all the time while not at very low rpm, with some blurred propeller blades rotating at slower speeds inside/over the translucid arc, sometime even counter-rotating (an optical illusion seen at rpms which would have the propeller move just a little less than full 360 degrees during a single frame, hence the illusion of counter-rotating). Everyone with me until now?!

Now, UBI comes and says: we can't have these blurred propeller blades rotating, or even counter-rotating, inside the propeller's translucid arc, it will cause headache and might trigger epilepsy, remove it.

MG removed them from the game. Removed the blurred slowly rotating/counter-rorating propeller blades for good (like in removing them from the game, and deleting the resources needed to create them), and just kept only the translucid arc.

.....
Afaik it is you who doesnt understand.

In this simulation the real view is simulated!!!
Not the view of a camera!!
So no slow counterrotating props or such stuff!
Except maybe in a track where a camera is simulated.
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Old 03-29-2011, 11:16 AM
adonys adonys is offline
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Originally Posted by robtek View Post
Afaik it is you who doesnt understand.

In this simulation the real view is simulated!!!
Not the view of a camera!!
So no slow counterrotating props or such stuff!
Except maybe in a track where a camera is simulated.
The effect is not visible only on camera, I just gave WW2 footage as an example, as most of us saw it in there, and not in real life. But the effect is perfectly observable by looking with your own eyes, and from Luthier's words, it was modeled into the game (and then removed as part of UBI's anti epilepsy requests).

The closest alike effect would be the one caused by the spikes from a car wheels' plastic protectors. At certain rotation speed, you'll have the optical illusion taht the wheel is actually rotating backwards.

You, sir, are wrong!
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Old 03-29-2011, 01:42 PM
Vevster Vevster is offline
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Originally Posted by adonys View Post
The effect is not visible only on camera, I just gave WW2 footage as an example,
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Old 03-29-2011, 04:11 PM
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mazex mazex is offline
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Originally Posted by robtek View Post
Afaik it is you who doesnt understand.

In this simulation the real view is simulated!!!
Not the view of a camera!!
So no slow counterrotating props or such stuff!
Except maybe in a track where a camera is simulated.
+1

IRL you don't see the prop...
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