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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Quote:
Last edited by Tvrdi; 03-29-2011 at 09:45 AM. |
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#2
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The team ddn't have time to work on those between the time the impact of the filter was announced & yesterday, imo. |
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#3
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Does this also mean that 1C will not now be dumbing down those effects we would get when the filter is Off? Or is the long-game to dumb down the effects anyway?
Luthier?
__________________
klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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#4
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Where did you read this, is it official somewhere?
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#5
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Guys, you need the facts, first before anything, and the facts at this moment are the following:
- MG (Maddox Games) started to address epilepsy issues in IL2 at UBI's request - they've put out of the game (previously announced as for good, as in forever) some of them (there's no list of this, just Luthier's statement, but it included the cockpit view propeller's arc) - in both IL2 CoD and BoB - at the point MG understood there's no time to address them all before release, they've stopped addressing the effects individually and started to put up the full screen filter - in both IL2 CoD and BoB - after we've found out, and due to rampage on the forums, Luthier said 1C version BoB will accept an optional filter (or even removing it for good) and stop individually addressing effects to meet epilepsy requirements, but the UBI version CoD will have the filter permanent (or at least until all effects will be addressed individually, making the filter obsolete) - Luthier also said that it might re-add/un-cripple the list of individual effects already modified to meet the epilepsy requirement in the 1C's BoB version before turning to the filter solution (yet, it might not equals for sure) - after more ranting UBI sais it will make the filter optional BUT - making the filter optional doesn't mean they won't further continue to address (read cripple) effects individually in order to meet epilepsy requirements - and even if they stop further individually addressing the effects, it also doesn't mean they will re-add/un-cripple the already modified effects crippled to meet the epilepsy requirements We need an official clarification of these two problems from UBI/Luthier in order to consider the CoD at par with BoB Of course, all of the above assuming UBI is not just lying to us in order to not drop the launch sales. We can only check this in time, by comparing the visuals from the two different editions (Cod vs BoB).. Last edited by adonys; 03-29-2011 at 10:24 AM. |
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#6
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What is the point of having a filter if the effects are to be removed, thereby reducing the game graphically way below Oleg's and our desire for CoD to be the best that it can be (and was!)? In any case other posts have Luthier saying that it would be impossible to cover all epilepsy risks in the graphics effects and sequences. The filter is an unfortunate necessity for those that may suffer fits due to epilepsy but I doubt if they would want the world to have less than it should due to their difficulties. Yes, it becomes a choice between treating everyone equally with a sub-standard product which would still possibly (probably?) pose a risk to epilepsy sufferers or letting it be what it is supposed to be. I have a relative who is disabled by severe back problems and cannot travel on a bus at even modest speeds. Should all buses be forced to run at 5mph just in case she gets on one? Of course not, we have to make our own arrangements and put up with it, just as she is excluded from enjoying the simple walks that most people do. What are the graphical effects we would lose? Who knows? What are the effects and sequences that would cause a fit? Who can tell or predict it? Too much has gone into this game to get it up and running at the level it is supposed to be, put it back where it belongs and keep the optional filter.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders Last edited by klem; 03-29-2011 at 02:44 PM. |
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#7
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so again this is pretty much ubi propaganda poppycock. Makes me laugh.
The trouble is these days there is so much money involved in games these days that the consumer ends up with a box of twoddle. I Respect Oleg and gang for not rushing his masterpeice nor bowing to pressures of these numpties. Like the honourable gentlemen said before ,learn russian, that way you get COD how it was meant to be
Last edited by MD_Wild_Weasel; 03-29-2011 at 03:05 PM. |
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#8
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We already knew that statement, and it doesn't mean anything, please see my above post (and add it to your first one on this thread, to keep all the relevant info in the first post of the thread, as it might grow and people won't read it all).
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#9
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So an official statement that the filter will be optional for the western version doesn't mean anything, while a statement some days ago from the same person that the filter would be removed from the russian version and kept for the western version meant something? Doesn't seem strange to you? |
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#10
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I reckon they should just keep in all the seizure-inducing effects and keep the optional filter, the 0.01% of people can bitch and moan about it until the world ends.
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