Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > CoD Multiplayer

CoD Multiplayer Everything about multiplayer in IL-2 CoD

Reply
 
Thread Tools Display Modes
  #1  
Old 03-29-2011, 06:13 AM
csThor csThor is offline
Approved Member
 
Join Date: Oct 2007
Location: somewhere in Germany
Posts: 1,213
Default

Pardon the frank speech but what is the point of creating a flight sim that strives for accuracy and detail and then curtail it with a bunch of ahistorical postage stamp maps? Ilya - are you really thinking all of us here are attention-challenged gangbangers who have no idea about historical details and tactics?

From what I've seen now we have one large Channel Map and a bunch of fantasy somethings ... and for my interests only the large Channel Map is useful. IMO we do have enough fantasy postage stamps - if you are going to create smaller maps then do them 1:1 scale, with all airfields, ports and whatever else was there and give the players with an acute interest in history something to play with. Take Franky's suggestions (although these are already a bit too small for me). My 0,02 € ...
Reply With Quote
  #2  
Old 03-29-2011, 06:26 AM
snpshot snpshot is offline
Registered Member
 
Join Date: Oct 2010
Posts: 11
Default

Any chance of a desert map? Major towns could be included but not necessarily super detailed...Tobruk, El Alamein...etc. You could have convoys for the British and the Axis forces that need to be bombed. Since the Italian Air Force is already included we would have all the planes we need.
Reply With Quote
  #3  
Old 03-29-2011, 06:30 AM
Kikuchiyo Kikuchiyo is offline
Approved Member
 
Join Date: Sep 2010
Posts: 256
Default

Quote:
Originally Posted by csThor View Post
Pardon the frank speech but what is the point of creating a flight sim that strives for accuracy and detail and then curtail it with a bunch of ahistorical postage stamp maps? Ilya - are you really thinking all of us here are attention-challenged gangbangers who have no idea about historical details and tactics?

From what I've seen now we have one large Channel Map and a bunch of fantasy somethings ... and for my interests only the large Channel Map is useful. IMO we do have enough fantasy postage stamps - if you are going to create smaller maps then do them 1:1 scale, with all airfields, ports and whatever else was there and give the players with an acute interest in history something to play with. Take Franky's suggestions (although these are already a bit too small for me). My 0,02 € ...
The large full sized map is there. Luthier saw that people didn't particularly like the small maps for a variety of reasons and was asking for some that would be more appropriate for FFA or quick missions. You can still use the large map for your historically accurate MP play, and if you want to only utilize a smaller section of it you only allow the airfields you intend to use to be selectable by players.

Again the Full 1:1 map is there, and you can use any part of it you want. Here he is specifically addressing the small quick mission maps that many people didn't like, and he is asking for suggestions.

He also has stated if you can come up with some small historical maps that would be appropriate for the current set of aircraft they would be willing to create those maps, but they wouldn't be super detailed as that takes a great deal of time. I'm not a "gangbanger" that doesn't care about history, but sometimes I want to just be online and play for an hour or less, and the full map just is not conducive to that. The small maps are for people with limited time, attention, endurance, or beginners.

Personally I am glad to see the team wanting to create a variety of small maps that take that into consideration while at the same time having the full map available for when I have the time and patience to fly for several hours and can do a long haul campaign. Both sides can coexist and both sides can have maps that suit their needs, tastes, or circumstances.

Last edited by Kikuchiyo; 03-29-2011 at 06:39 AM.
Reply With Quote
  #4  
Old 03-29-2011, 06:34 AM
csThor csThor is offline
Approved Member
 
Join Date: Oct 2007
Location: somewhere in Germany
Posts: 1,213
Default

And I questioned the thinking behind the fantasy somethings. If performance limitations demand to use smaller maps for the time being then why has 1C not created maps depicting certain areas (Pas de Calais, Cotentin Peninsula - Portsmouth etc) to begin with? That's what I don't get ...
Reply With Quote
  #5  
Old 03-29-2011, 06:45 AM
Kikuchiyo Kikuchiyo is offline
Approved Member
 
Join Date: Sep 2010
Posts: 256
Default

Quote:
Originally Posted by csThor View Post
And I questioned the thinking behind the fantasy somethings. If performance limitations demand to use smaller maps for the time being then why has 1C not created maps depicting certain areas (Pas de Calais, Cotentin Peninsula - Portsmouth etc) to begin with? That's what I don't get ...
Have you read the posts on this page, or any of the 5 total pages? I've linked several times to Luthier's explanation of this, and I tried to simplify what I understood him to mean at the top of this page. I am thinking you are simply knee-jerk reacting to the OP and not reading anything else.
Reply With Quote
  #6  
Old 03-29-2011, 06:52 AM
HFC_Dolphin HFC_Dolphin is offline
Approved Member
 
Join Date: Oct 2007
Posts: 340
Default

Good morning Ilya and rest of fellows!
I didn't have the time to read all posts as I'm at work right now (), but let me give my contribution.

Having developed and thinking the online wars' needs what I think is really necessary is to have smaller maps of these fronts:
1) Coast of England and France for the initial fight of two sides - I think you already covered this.
2) Map of England area only, so we can run the fictitious scenario that Germany made the invasion to England.
3) Map of France area only, so we can run the scenarion that Germany failed to invade and English are on the attack side now.

This way, in three smaller, but fit for online game with many planes, maps, you can run a good online war.

No other need exists as far as online wars are concerned at this point.

Thank you,
Reply With Quote
  #7  
Old 03-29-2011, 07:09 AM
NLS61 NLS61 is offline
Approved Member
 
Join Date: Nov 2009
Location: Netherlands
Posts: 218
Default


whats wrong with those maps.

The truth is out.
And as always Oleg is right on the money.
Of course he had exclusive use of secret Russian satellite images.
The British have, to confuse the Germans, and in the hope to get the Germans to bomb only open water, published incorrect maps of great Britain.
That it worked mostly is proven by this resent space image where damage sustained in WW2 is stil visible on the eastern coastline of Great Britain.
Niels
Reply With Quote
  #8  
Old 03-29-2011, 07:34 AM
csThor csThor is offline
Approved Member
 
Join Date: Oct 2007
Location: somewhere in Germany
Posts: 1,213
Default

cheesehawk - That is my personal opinion and has zero to do with TD. Put away the sniper rifle, will you.
Reply With Quote
  #9  
Old 03-29-2011, 08:38 AM
Erkki Erkki is offline
Approved Member
 
Join Date: Dec 2007
Location: Finland
Posts: 220
Default

Quote:
Originally Posted by HFC_Dolphin View Post
Good morning Ilya and rest of fellows!
I didn't have the time to read all posts as I'm at work right now (), but let me give my contribution.

Having developed and thinking the online wars' needs what I think is really necessary is to have smaller maps of these fronts:
1) Coast of England and France for the initial fight of two sides - I think you already covered this.
2) Map of England area only, so we can run the fictitious scenario that Germany made the invasion to England.
3) Map of France area only, so we can run the scenarion that Germany failed to invade and English are on the attack side now.

This way, in three smaller, but fit for online game with many planes, maps, you can run a good online war.

No other need exists as far as online wars are concerned at this point.

Thank you,
+1

Maps other than small ones for dogfighting are needed as well. The big one is probably good and big enough (initially) but a France/England/generic West Europe map wouldnt hurt.
Reply With Quote
  #10  
Old 03-29-2011, 07:08 AM
ATAG_Bliss ATAG_Bliss is offline
Approved Member
 
Join Date: Mar 2010
Posts: 1,156
Default

Hi Luthier,

From a historical perspective we will be running the large map. My only suggestion to put a little twist on it would be to add some other sort of weathering to the ground. Perhaps you could have several varients of just the large map. Say one has some of the english country side in ruins, burning cities/part of the cities in ruins, scattered bomb craters, trees burning, different seasons/time of year (for immersion), stuff like that.

I think it would be pretty cool to enter the war zone, , and actually think the war has been on-going with areas of grass barren, fires running rampant, parts of airfields devastated. I'm quite happy to have a real 1:1 historical map, but I think it would be great to have 4 or 5 versions of that map based on the time frame.

Just a little shout to you guys as well: From some of the video's I've watched, this new sim looks exactly like what I've been waiting for. Thanks for all your teams efforts. This sim looks bloody fantastic
__________________

ATAG Forums + Stats
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:46 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.