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Old 03-29-2011, 01:20 AM
sfmadmax sfmadmax is offline
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awesome vids!! only 3 more weeks!
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Old 03-29-2011, 01:30 AM
sod16 sod16 is offline
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Quote:
Originally Posted by sfmadmax View Post
awesome vids!! only 3 more weeks!
2 days from now for me , also I'd like to point out that last video from the russian website was a review and it got a 9.0
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Old 03-29-2011, 12:18 PM
Nike-it Nike-it is offline
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4 more small videos, including London and dogfight.







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Old 03-29-2011, 01:25 PM
Coen020 Coen020 is offline
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awesom-o-5000
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Old 03-29-2011, 04:41 PM
Avionsdeguerre Avionsdeguerre is offline
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Nice videos
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Old 03-29-2011, 05:09 PM
the Dutchman the Dutchman is offline
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I just read a post that it's unplayable even on a high-end system and then i watch these smooth vid's..........i'm confused!?
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Old 03-29-2011, 05:46 PM
SG1_Gunkan SG1_Gunkan is offline
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You can see how hard is to use flaps on BF109 and how easy are the spit ones. Gunnery it's a hell to me, the plane is not stable and manuovering with the plane makes the pilot moves the head and lose the revi. Controling the engine in full real is amazing...
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Old 03-30-2011, 09:12 AM
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Mysticpuma Mysticpuma is offline
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Actually, after watching the production threads, I really would love to see that great animation showing the Pilot bailing from the aircraft, you know, the one where he climbs onto the wing and then falls?

This one:



Is that in the game?

Cheers, MP
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Old 03-30-2011, 09:46 AM
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Conte Zero Conte Zero is offline
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By the way, since we are taliking about videos and this implyes the activity of future filmmakers: how about the replay section?
I assume there is one like in the old IL2. Any news, improvements, new features?
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Old 03-30-2011, 05:02 PM
Strike Strike is offline
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Originally Posted by Mysticpuma View Post
Actually, after watching the production threads, I really would love to see that great animation showing the Pilot bailing from the aircraft, you know, the one where he climbs onto the wing and then falls?

Is that in the game?

Cheers, MP
I believe from what I've seen that they've cut that out. Imagine this:

If the spitfire has a bailout sequence, all planes should eventually have a bailout sequence..

That means the developers not only have to make 1 unique animation for each plane, but infact Multiple animations for each bomber with all the different crew positions. That requires a LOT of work. Maybe we'll see something like it in the future.

Also, such an animation would not be realistic in all circumstances, say in a steep 500 Km/h death-dive you wouldn't get far out of the cockpit with those wind strengths. I'd say you could easily hit the horizontal stabilizer doing a jump like that one in the video at high speeds. I read somewhere that the common way to bail out (also as seen in the movie Dark Blue World) was to open/jettison the canopy, release your harness, and with both legs retracted towards your body - kick the stick forwards so that the negative G dive would "launch" you clear of the plane.

I think as far as bailouts go, the devs should reconsider the skydiving animation for a more "tumbling and rolling" animation. I've never seen a guncam video or a 40's era parachute instruction video where the men are in a "spread eagle" move. They usually tumble about for a little until they can reach the rip-cord.

Also it looks like the pilots don't follow/retain the planes speed as they initially bail out. They seem to fall straight down whereas they should more or less fall like a bomb (with higher speed bleedoff because bombs are streamline unlike falling humans.) If they could combine this with a better animation and perhaps the pilot bailing out in a random direction (to simulate that the pilot leaps away from the plane instead of "spawning" inside it and falling straight down).

And finally, I think the chute should generally use a little more time to fully unfold. Right now it's quite instant, but chutes like that can use up to 2 seconds or more to deploy fully, actually it's quite random.

Interesting listen about bailing out :



More "evidence"

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