Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 03-28-2011, 11:08 PM
Solnyshko Solnyshko is offline
Approved Member
 
Join Date: Oct 2007
Posts: 37
Default

Ramming really coming into its own now
Reply With Quote
  #2  
Old 03-28-2011, 11:52 PM
highness highness is offline
Approved Member
 
Join Date: Mar 2010
Posts: 85
Default

added a bit more of screens in the first post, reached the 30 images limit! i have played a bit with photoshop and processed some images into b&w for fun...

here are the other screens:









unfortunately, i didn't really succeed in creating bad weather screenshots because that part is bugged and broken in the mission editor, furthermore when i attempted to create a localized weather trigger (storm) and tried to fly in that area, the performace reached 0 FPS something i have never seen in any game lol

Last edited by highness; 03-28-2011 at 11:57 PM.
Reply With Quote
  #3  
Old 03-29-2011, 12:01 AM
JG52Krupi's Avatar
JG52Krupi JG52Krupi is offline
Approved Member
 
Join Date: May 2008
Posts: 3,128
Default

Oh my thanks, there incredible.
__________________


Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL.
CASE: Thermaltake LEVEL 10.
INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4.
Reply With Quote
  #4  
Old 03-29-2011, 12:15 AM
tityus tityus is offline
Approved Member
 
Join Date: Oct 2009
Location: SP - BR
Posts: 43
Default

Does the pilot head (model observed from external view) move indicating where the player PoV is oriented?

For instance, when watching a track from external view can one see the pilot head move in accordance to what was recorded? When flying close formation, can one notice the other pilot looking down at his panel or over his shoulder, nodding the head?

té mais
tityus
Reply With Quote
  #5  
Old 03-29-2011, 12:19 AM
sfmadmax sfmadmax is offline
Approved Member
 
Join Date: Jan 2011
Location: Boston,MA
Posts: 117
Default

Quote:
Originally Posted by tityus View Post
Does the pilot head (model observed from external view) move indicating where the player PoV is oriented?

For instance, when watching a track from external view can one see the pilot head move in accordance to what was recorded? When flying close formation, can one notice the other pilot looking down at his panel or over his shoulder, nodding the head?

té mais
tityus
I'm wondering this as well. Does the pilot head pivot to the direction he looks?
Reply With Quote
  #6  
Old 03-29-2011, 02:20 AM
highness highness is offline
Approved Member
 
Join Date: Mar 2010
Posts: 85
Default

Quote:
Originally Posted by sfmadmax View Post
I'm wondering this as well. Does the pilot head pivot to the direction he looks?

yes it does, but for some reason it wasn't visible on the aircrafts i was taking pics of.
Reply With Quote
  #7  
Old 03-29-2011, 03:50 PM
kikque kikque is offline
Approved Member
 
Join Date: Feb 2011
Posts: 16
Default

Thanks for posting the He-111 and Stuka pics Highness! That one of the He-111 with the sun glinting on it is amazing, even the terrain on the horizon looks brilliant. Cheers.
Reply With Quote
  #8  
Old 03-29-2011, 05:38 PM
Solnyshko Solnyshko is offline
Approved Member
 
Join Date: Oct 2007
Posts: 37
Default

Quote:
Originally Posted by highness View Post
added a bit more of screens in the first post, reached the 30 images limit! i have played a bit with photoshop and processed some images into b&w for fun...

here are the other screens:


unfortunately, i didn't really succeed in creating bad weather screenshots because that part is bugged and broken in the mission editor, furthermore when i attempted to create a localized weather trigger (storm) and tried to fly in that area, the performace reached 0 FPS something i have never seen in any game lol

Thanks for posting, good to see examples but PLEASE refrain from editing in Photoshop ! I was looking at your latest lot on the first page and was scratching my head at the inconsitant hue-casts; until I came across the B&W shot, hadn't realised they'd been messed with! - I think people here would would be much more interested in seeing unadulterated colour palettes, we can always Photoshop our own

FYI bad weather (and dynamic weather more generally) has been temporally disabled until 1C can get acceptable performance from the game engine. Luther said a while ago you could enable it, but the option to do so will be buried deep in the menus/config - it is apparently utterly unplayable in current state
Reply With Quote
  #9  
Old 03-31-2011, 02:21 AM
tityus tityus is offline
Approved Member
 
Join Date: Oct 2009
Location: SP - BR
Posts: 43
Default

Quote:
highness: yes it does, but for some reason it wasn't visible on the aircrafts i was taking pics of.
In some we see the pilot looking over his shoulder. however, I wasn't sure if that was AI movement or a "track replay" of the movement you, the player, made when recording the track.

Anyway, thanks for the news.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:57 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.