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| Technical threads All discussions about technical issues |
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#1
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I will wait until I hear the sounds direct from the game dvd thru to my speakers before passing judgement. I'm not sure of the quality of the sound from the videos but those sounds are clearly not the same as the old IL-2 sounds.
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#2
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Depends on what you talk about : if you talk about exterior engine sounds, it's false : they're exactly the same ones. But yes, the in-cockpit sounds are a lot better than in stock Il-2, they're rather good, even if they pretty lack of subtle differences. But in general, engine sounds aren't as good as we could hope, and really without being too demanding.
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#3
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Last edited by Chivas; 03-29-2011 at 05:49 AM. |
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#4
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there are clever ways to get around the problem: you can overlap different recordings at different RPMs, all you need is an idle, a 50% and a full throttle.
Considering the limited number of planes in CoD at the moment and the availability of recorded engine sounds available today, it's completely unjustifiable not to have them ingame. Same goes for machinegun sounds and that horrible "submarine creak" going on when pulling too many Gs. Maddox Games should pay attention to these things, just like the quality of their textures, which I'm sorry but 1) it's low resolution compared to what we see in other sims 2) it's (and I'm sorry for who's behind it) not up to the current standards. We have way more talented skinners out there who enhanced the quality of our old IL-2 incredibly. |
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#5
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To be honest, i don't know why everyone focuses on cosmetic improvements.
Sure, sounds and graphics are important to me too, but that's the "make-up" and not the "person": if the girl under the make-up is not looking good on her own, no amount of plaster and paint will make her attractive What i'm trying to say is, we'll be getting an SDK in a few months to do whatever we want, so why worry? People want better skins? They can make some. People want different sounds? They will be able to make some. People want improved FM/DM and complex engine management? Well, if that's not already in the game people are just about f*cked, because they CAN'T make some of that on their own. That's why i'm glad the developers focused on the foundation and left the cosmetic details (which would be endlessly debated anyway) for us to deal with |
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#6
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#7
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Imagine a NASCAR Racing game with the cars sounding like Go-Karts...
"Incredible attention to detail" doesn't stop at the sound department in my opinion. We need some "earcandy" too. Why does Battlefield Bad Company 2 posses this extreme immersive battlefield atmosphere? Because it sounds right! Last edited by 1337Avi80R; 03-30-2011 at 12:42 PM. |
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#8
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#9
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In addition I'd like to say that there are three key ingredients to make a fully immersive simulator. 1. Visuals 2. Interaction and 3. Sound. Visuals as in graphics, interaction as in controllability/physics/FM etc. and Sound as in...lol sound. If either of those are too far out, your immersion suffers. That's just how it is. You mainly use three senses when you play a computer simulator. If I hear stock IL-2 sounds tomorrow when I fire up my game, I gotta admit, I will be a bit disappointed. No doubt. Sound is not "cosmetic" in a computer game. If it was, why are we using speakers/headphones if it's not that important? |
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#10
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