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  #1  
Old 03-29-2011, 12:23 AM
Chivas Chivas is offline
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I will wait until I hear the sounds direct from the game dvd thru to my speakers before passing judgement. I'm not sure of the quality of the sound from the videos but those sounds are clearly not the same as the old IL-2 sounds.
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  #2  
Old 03-29-2011, 05:04 AM
IbnSolmyr IbnSolmyr is offline
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Quote:
Originally Posted by Chivas View Post
I will wait until I hear the sounds direct from the game dvd thru to my speakers before passing judgement. I'm not sure of the quality of the sound from the videos but those sounds are clearly not the same as the old IL-2 sounds.
Depends on what you talk about : if you talk about exterior engine sounds, it's false : they're exactly the same ones. But yes, the in-cockpit sounds are a lot better than in stock Il-2, they're rather good, even if they pretty lack of subtle differences. But in general, engine sounds aren't as good as we could hope, and really without being too demanding.
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Old 03-29-2011, 05:45 AM
Chivas Chivas is offline
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Quote:
Originally Posted by IbnSolmyr View Post
Depends on what you talk about : if you talk about exterior engine sounds, it's false : they're exactly the same ones. But yes, the in-cockpit sounds are a lot better than in stock Il-2, they're rather good, even if they pretty lack of subtle differences. But in general, engine sounds aren't as good as we could hope, and really without being too demanding.
I suppose the outside engine sounds could sound the same to you, they don't to me, either way all the engine sounds have been built from scratch for the new game engine. Are you basing your assumption of the sounds on the game or videos of the game? There could be a big difference depending on the quality of your sound system. That why I'm waiting to hear the sounds on my system direct from the game software.

Last edited by Chivas; 03-29-2011 at 05:49 AM.
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  #4  
Old 03-30-2011, 09:55 AM
Sternjaeger
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there are clever ways to get around the problem: you can overlap different recordings at different RPMs, all you need is an idle, a 50% and a full throttle.
Considering the limited number of planes in CoD at the moment and the availability of recorded engine sounds available today, it's completely unjustifiable not to have them ingame.

Same goes for machinegun sounds and that horrible "submarine creak" going on when pulling too many Gs. Maddox Games should pay attention to these things, just like the quality of their textures, which I'm sorry but

1) it's low resolution compared to what we see in other sims

2) it's (and I'm sorry for who's behind it) not up to the current standards. We have way more talented skinners out there who enhanced the quality of our old IL-2 incredibly.
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Old 03-30-2011, 10:51 AM
Blackdog_kt Blackdog_kt is offline
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To be honest, i don't know why everyone focuses on cosmetic improvements.

Sure, sounds and graphics are important to me too, but that's the "make-up" and not the "person": if the girl under the make-up is not looking good on her own, no amount of plaster and paint will make her attractive

What i'm trying to say is, we'll be getting an SDK in a few months to do whatever we want, so why worry?

People want better skins? They can make some.

People want different sounds? They will be able to make some.

People want improved FM/DM and complex engine management? Well, if that's not already in the game people are just about f*cked, because they CAN'T make some of that on their own.

That's why i'm glad the developers focused on the foundation and left the cosmetic details (which would be endlessly debated anyway) for us to deal with
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Old 03-30-2011, 11:08 AM
Tvrdi
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Quote:
Originally Posted by Blackdog_kt View Post
To be honest, i don't know why everyone focuses on cosmetic improvements.

Sure, sounds and graphics are important to me too, but that's the "make-up" and not the "person": if the girl under the make-up is not looking good on her own, no amount of plaster and paint will make her attractive

What i'm trying to say is, we'll be getting an SDK in a few months to do whatever we want, so why worry?

People want better skins? They can make some.

People want different sounds? They will be able to make some.

People want improved FM/DM and complex engine management? Well, if that's not already in the game people are just about f*cked, because they CAN'T make some of that on their own.

That's why i'm glad the developers focused on the foundation and left the cosmetic details (which would be endlessly debated anyway) for us to deal with
cosmetic? hell no...its immersion
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  #7  
Old 03-30-2011, 12:39 PM
1337Avi80R 1337Avi80R is offline
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Imagine a NASCAR Racing game with the cars sounding like Go-Karts...
"Incredible attention to detail" doesn't stop at the sound department in my opinion. We need some "earcandy" too.
Why does Battlefield Bad Company 2 posses this extreme immersive battlefield atmosphere? Because it sounds right!

Last edited by 1337Avi80R; 03-30-2011 at 12:42 PM.
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  #8  
Old 03-30-2011, 01:10 PM
Tvrdi
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Quote:
Originally Posted by 1337Avi80R View Post
Imagine a NASCAR Racing game with the cars sounding like Go-Karts...
"Incredible attention to detail" doesn't stop at the sound department in my opinion. We need some "earcandy" too.
Why does Battlefield Bad Company 2 posses this extreme immersive battlefield atmosphere? Because it sounds right!
nothing to add...
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  #9  
Old 03-30-2011, 02:22 PM
kimosabi kimosabi is offline
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Quote:
Originally Posted by 1337Avi80R View Post
Imagine a NASCAR Racing game with the cars sounding like Go-Karts...
"Incredible attention to detail" doesn't stop at the sound department in my opinion. We need some "earcandy" too.
Why does Battlefield Bad Company 2 posses this extreme immersive battlefield atmosphere? Because it sounds right!
Oh hell yes. Spot on. BC2 is a great example.

In addition I'd like to say that there are three key ingredients to make a fully immersive simulator. 1. Visuals 2. Interaction and 3. Sound. Visuals as in graphics, interaction as in controllability/physics/FM etc. and Sound as in...lol sound. If either of those are too far out, your immersion suffers. That's just how it is. You mainly use three senses when you play a computer simulator. If I hear stock IL-2 sounds tomorrow when I fire up my game, I gotta admit, I will be a bit disappointed. No doubt. Sound is not "cosmetic" in a computer game. If it was, why are we using speakers/headphones if it's not that important?
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  #10  
Old 03-30-2011, 09:02 PM
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proton45 proton45 is offline
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Quote:
Originally Posted by 1337Avi80R View Post
Imagine a NASCAR Racing game with the cars sounding like Go-Karts...
"Incredible attention to detail" doesn't stop at the sound department in my opinion. We need some "earcandy" too.
Why does Battlefield Bad Company 2 posses this extreme immersive battlefield atmosphere? Because it sounds right!
"Battlefield, Bad Company 2" sounded great....but it was also a little "Hollywood" sounding.
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