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  #1  
Old 03-28-2011, 07:40 AM
Romanator21 Romanator21 is offline
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While Jafa's sounds are generally nice, in some situations they unfortunately have the strange effect of sounding like someone who is blowing a raspberry.

To be honest, I rather like stock Il-2 sounds, but I guess it depends on the sound card or speakers?

But I would hold back any comments on CoD sounds for now. I doubt they're final or are just buggy (sound in outside view is the same regardless of viewing position, which is strange considering that this is not the case in Il-2:'46)

Last edited by Romanator21; 03-28-2011 at 07:43 AM.
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Old 03-28-2011, 08:52 AM
dali dali is offline
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I think it is the publisher to be blamed, it seems that ubicrap is only collecting money from sales, but have contributed a horse's figue to the development...
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Old 03-28-2011, 03:26 PM
the Dutchman the Dutchman is offline
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I never heared them better than in Jane's WWII fighters!
And how many years ago is that?
I think (external) sounds are very important,it's a SIM after all!
If you've ever been to an airshow you know that every warbird has it's own destinctive sound,it all add's to the reality feel.....exactly what a sim should do!

Last edited by the Dutchman; 03-28-2011 at 03:30 PM.
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Old 03-28-2011, 03:34 PM
Tree_UK
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It has to be said that the modded IL2 sounds do knock the spots off the CLOD sounds at the moment. Im sure Oleg could borrow some easily enough.
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Old 03-28-2011, 03:41 PM
the Dutchman the Dutchman is offline
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How hard is it to send out 1 or 2 man with soundrecording equipment and record them from the source itself,i think that's what A2A simulations did?
If third party modders can find them what's the problem?

Last edited by the Dutchman; 03-28-2011 at 05:12 PM.
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Old 03-28-2011, 05:12 PM
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proton45 proton45 is offline
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I'm not saying that the present solution in the "Cliffs of Dover" engine is ideal...but I don't think its as bad a solution as some people make it out to be...Many natural effects like the doppler effect...or engine damage...or echo/reverb effects (like taxi out of a shed into open air), can not be adequately delivered by sound files alone...The initial impact of a pre-recorded engine start up is outstanding, but what about all the "little" details of reality, like how sound waves travel and change (decay,reflect,shift) as the sound source moves around the "player"? What about engine damage, or changes in RPM? I have heard some convincing work done by "outside" modders for the "IL2 1946" game engine. But I don't think that, that solution is perfect either...I'm always hearing the microphone compression, and sound file looping to match RPM ect...its good work, very good even. But it always sounds like a recording to me...it doesn't "sound live".
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Old 03-30-2011, 09:57 PM
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bf-110 bf-110 is offline
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Well,thankfully,Storm of War sounds are totally different from IL2 ones.
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Old 03-30-2011, 10:33 PM
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SlipBall SlipBall is offline
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I'm very surprised that so many are disappointed with the sounds, I sure hope that they will work for me. Development had a full plate before them, but after FB sound reviews, I would have expected that a lot of attention would be devoted to the sounds...go figure
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Old 03-30-2011, 10:37 PM
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JumpingHubert JumpingHubert is offline
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for me good sound is as important for immersion as graphics. After installing my first soundmod in IL2 i thought: wow....a new game! The new cockpitsounds are good, but far away from the authenticity of the IL2-soundmods.
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Old 03-30-2011, 11:51 PM
MD_Titus MD_Titus is offline
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Quote:
Originally Posted by Romanator21 View Post
While Jafa's sounds are generally nice, in some situations they unfortunately have the strange effect of sounding like someone who is blowing a raspberry.

To be honest, I rather like stock Il-2 sounds, but I guess it depends on the sound card or speakers?

But I would hold back any comments on CoD sounds for now. I doubt they're final or are just buggy (sound in outside view is the same regardless of viewing position, which is strange considering that this is not the case in Il-2:'46)
I'm with you on this tbh. The best option to be added to the jsgme was for default sounds. They may not br fantastic, but they are dynamic and represent what is happening in game way better imo. Canned prerecorded samples do nothing for me.
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