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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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The like i said even with everything turned all the way up it really seemed like it would have been very smooth i would say close to 50fps maybe more except there was the very distinct pause like every 5 sec or so which i am gathering is what that filter does, or its due to the crossfire.
i tried turning the graphics completely down to minimum and it was the same thing very smooth with the pause every 5 sec or so. lol I have no idea hot to disable one card if it is simple walk me through it and I will test it out. |
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#2
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Well your 5-second stutter seemed to trigger a bell for me from the old IL2 engine. I found this an wonder if it could be related?
http://forums.ubi.com/eve/forums/a/t...5/m/4821066766
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#3
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hmm so if im reading that rite it was the water not the clouds that was causing the issue. I will try turning off the water the next time I run it. I was also hoping that someone would clue me in as to how i disable one video card to see what that does as well this has also got to have something to do with the weird visual effects. |
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#4
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Try to switch the general settings, it has a list with 5 positions in it. Pick the extremes, and have a look at the right part of the detailed settings, and see which of them have the three checkboxes actully chcked - that's the highest setting for IL2 CoD. |
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#5
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#6
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As far as I saw, the stutters might be caused by sounds/effects.
Disable all sounds (from config file), and give it another go. Then try again without/lowest effects. Now, if this proves right (as it seemed to me when I've tried it yesterday, but I only have a crappy laptop in here in London, my computer monster sits at home in Bucharest), then this, corelated with what Oleg said about multicore/multithreading (that only the sounds are actually made on different threads), then it means we are in front of poor multi-threading programming (stutters caused by the main process waiting signal clearance from threads finishing their job). |
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#7
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PS i might have been incorrect at the amount of fps i was previously getting it turns out that over (water only) even with sounds running and everything maxed out i get almost flawless performance but the second there is any land rendering in site this drastically declines to the point that if i am over london even with everything turned completely down as far as it will go i still get plenty of tearing, clipping and lag. I would like to try this once i have turned the sound off like you said and see if it makes a difference but as it stands the only place that i could dog fight would be over water. land is out completely as i cant go any lower on settings and it is still awful. Last edited by Bryan21cag; 03-27-2011 at 12:04 PM. |
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#8
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try it from inside the game then, settings, audios section. uncheck both music and sound
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#9
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all that goes away when i do this is the menu and ingame music as well as the radio chatter. the engine and gun sounds stay as well as the opening video sound. |
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#10
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U have to disable the card in CCC. Note that i assume this because thats what one do when running NVidia. There is a page in the control panel where u choose to run 1 or 2 card and choose also if CPU, GPU1 or GPU2 is suppose to run PhysX. No reason why its any different in CCC/Crossfire (except for the PhysX part off course) Last edited by Baron; 03-27-2011 at 10:49 AM. |
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