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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Despite what many may think of me, i do not want this game to fail, I have always been amongst a few on here who have dared to ask the awkward questions (Hecke and Heliocon being other crusaders) its cost me two bans!! The answers or non answers and constant avoidence from the Dev's over many important features have made me very suspicous, and now we can all see why. I hope they can fix it and I truly hope that this new generation will have many success's but now its purely down to them. S! Last edited by Tree_UK; 03-27-2011 at 12:28 AM. |
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#2
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#3
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I really honestly dont know mate, my gut feeling is that we have been told an untruth and this is not an entire new engine, if that is the case then we wont see multicore support, or 64bit technology or DX11 and the game will be a failure. But I hope I am wrong, we need answers and fast from Luthier.
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#4
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Something as gone wrong here, just read the very recent interview again with Oleg at Simhq, heres the question and answer;-
Q. Will the dedicated server be able to run 64-bit? A. Yes. so why isnt the game able to run 64bit but the dedicated server is?? Or is it more pork pies? |
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#5
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A server doesn't need to do asset management(texture, sounds blah blah) nor does it need to worry about graphics - so in theory, compiling a smaller code base into different architectures is much easier.
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#6
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Do we know that there is no 64-bit version or do we only know that various users are running it in 32-bit as per screens?
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#7
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I am pretty sure that there will be 64bit version (the server is already supposed to be 64bit), just as DX11, we need to wait. Going forward, with additional memory requirements, it doesn't make sense if CloD doesn't go 64bit.
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#8
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The problem with all your theories Tree is that if you are right then we all lose, I'm still going to layout the $50 for it and take a chance it will come good like ROF has done, if your wrong well the game still obviously has issues so again hopefully it will get fixed in time. |
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#9
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If Luthier wants to answer he will, otherwise just chit chat.
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#10
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But if they really landed on the moon in 1969 why are the shadows all the wrong way huh? I am a moon shadow expert and let me tell you something doesn't add up.
... huh, what's that? Oh I'm sorry I thought we had started a ridiculous conspiracy theory thread. |
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