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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 03-27-2011, 12:25 AM
Tree_UK
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I think it is a new engine that has been pushed out the door too early. Hopefully the next couple of patches fix the immediate problems you have listed (possibly excepting 64-bit).

Tree, what potential do you think this game has? Do you think it will be remembered as a failure or as a success with a poor start?
Thats a good question Jim, I guess that depends really on the Dev's, what we need now is a little bit of honesty and even some humble pie eating, this is a strong community we can acceppt mistakes and we can be patient (god knows we can be patient), but i dont think we can tolerate Bull sh it, I guess it depends on how fast we see some fixes, I would strongly urge Luthier to show us some in game footage before the epilepsy screen was added, if that runs well it will give us all some hope.

Despite what many may think of me, i do not want this game to fail, I have always been amongst a few on here who have dared to ask the awkward questions (Hecke and Heliocon being other crusaders) its cost me two bans!! The answers or non answers and constant avoidence from the Dev's over many important features have made me very suspicous, and now we can all see why. I hope they can fix it and I truly hope that this new generation will have many success's but now its purely down to them. S!

Last edited by Tree_UK; 03-27-2011 at 12:28 AM.
  #2  
Old 03-27-2011, 12:42 AM
jimbop jimbop is offline
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Originally Posted by Tree_UK View Post
Thats a good question Jim, I guess that depends really on the Dev's, what we need now is a little bit of honesty and even some humble pie eating, this is a strong community we can acceppt mistakes and we can be patient (god knows we can be patient), but i dont think we can tolerate Bull sh it, I guess it depends on how fast we see some fixes, I would strongly urge Luthier to show us some in game footage before the epilepsy screen was added, if that runs well it will give us all some hope.

Despite what many may think of me, i do not want this game to fail, I have always been amongst a few on here who have dared to ask the awkward questions (Hecke and Heliocon being other crusaders) its cost me two bans!! The answers or non answers and constant avoidence from the Dev's over many important features have made me very suspicous, and now we can all see why. I hope they can fix it and I truly hope that this new generation will have many success's but now its purely down to them. S!
Thanks Tree - didn't answer the question, though. What's your gut feeling about the eventual endpoint?
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Old 03-27-2011, 12:47 AM
Tree_UK
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Thanks Tree - didn't answer the question, though. What's your gut feeling about the eventual endpoint?
I really honestly dont know mate, my gut feeling is that we have been told an untruth and this is not an entire new engine, if that is the case then we wont see multicore support, or 64bit technology or DX11 and the game will be a failure. But I hope I am wrong, we need answers and fast from Luthier.
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Old 03-27-2011, 12:55 AM
Tree_UK
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Something as gone wrong here, just read the very recent interview again with Oleg at Simhq, heres the question and answer;-

Q. Will the dedicated server be able to run 64-bit?

A. Yes.


so why isnt the game able to run 64bit but the dedicated server is?? Or is it more pork pies?
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Old 03-27-2011, 01:02 AM
recoilfx recoilfx is offline
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A server doesn't need to do asset management(texture, sounds blah blah) nor does it need to worry about graphics - so in theory, compiling a smaller code base into different architectures is much easier.
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Old 03-27-2011, 01:04 AM
jimbop jimbop is offline
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Do we know that there is no 64-bit version or do we only know that various users are running it in 32-bit as per screens?
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Old 03-27-2011, 01:08 AM
recoilfx recoilfx is offline
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Do we know that there is no 64-bit version or do we only know that various users are running it in 32-bit as per screens?
I am pretty sure that there will be 64bit version (the server is already supposed to be 64bit), just as DX11, we need to wait. Going forward, with additional memory requirements, it doesn't make sense if CloD doesn't go 64bit.
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Old 03-27-2011, 03:29 AM
Tiger27 Tiger27 is offline
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Originally Posted by Tree_UK View Post
I really honestly dont know mate, my gut feeling is that we have been told an untruth and this is not an entire new engine, if that is the case then we wont see multicore support, or 64bit technology or DX11 and the game will be a failure. But I hope I am wrong, we need answers and fast from Luthier.
Surely what we want is for them to work on fixes, what difference will it make if they come on and say we lied, the thing is we still don't have it to test yet and we have no idea if the posters no nothing about PC setups or game tweaking, so wouldn't it be best to let the devs do what they can with it before it's released in the West.

The problem with all your theories Tree is that if you are right then we all lose, I'm still going to layout the $50 for it and take a chance it will come good like ROF has done, if your wrong well the game still obviously has issues so again hopefully it will get fixed in time.
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Old 03-27-2011, 03:58 AM
nearmiss nearmiss is offline
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If Luthier wants to answer he will, otherwise just chit chat.
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Old 03-27-2011, 04:45 AM
Space Communist Space Communist is offline
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But if they really landed on the moon in 1969 why are the shadows all the wrong way huh? I am a moon shadow expert and let me tell you something doesn't add up.

... huh, what's that? Oh I'm sorry I thought we had started a ridiculous conspiracy theory thread.
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