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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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What question? Tree's question? I never made any comment so why are oyu quoting me and seemingly rebutting points or statements I never made? Love the setting up of straw man arguments/ statements no one has made for you to knock over. Its like you are arguing with someone who isnt even here, not to mention spamming multiple comments. As usual on the forum, you fly in with as you stated "alot of hot air" to argue when there is no one here making the statements you are going after. Also in fact you look like an abusrd now, because the game only runs currently on 1 core, ram maxes out below 4gb, and it runs like crap. So the question is if it will be patched in, if it is a bug etc. Also your posts smell of major trolling tbh, especially when you smack talk against tree when he never even replied to you. Last edited by Heliocon; 03-27-2011 at 12:57 AM. |
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#2
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I really cannot believe that they created a whole new game engine in 2007 and forgot about multicore, 64bit and SLI/Crossfire, it really looks like their idea of a new engine was to drop OpenGL and add dx10.
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#3
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They are stalled at dx9
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#4
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Tree, what potential do you think this game has? Do you think it will be remembered as a failure or as a success with a poor start? Last edited by jimbop; 03-27-2011 at 01:16 AM. Reason: typo |
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#5
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I can see them optimizing it for dx9/single thread a bit, but it wont give them much headroom, and is not next gen, infact its last gen. Current gen is using early dx11 and dx10 tech including multicore support and some 64bit software. We dont even have this (currently). Will have to wait and see I guess. |
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#6
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+1 just to clarify my comment. If 64-bit is indeed absent (I don't have my copy yet after all) I was doubting whether 64-bit would be an initial priority (e.g. 1.01 or 1.02). Absolutely required if they truly want to turn CoD into IL2#2 with the long lifespan and expansions that entailed.
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#7
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As for 64bit, getting the mutlicore and sli/crossfire support working first is more important, since alot of people are on 64bit OS the 32bit exe of the game should be able to get to 4gb of ram since there is no old 32bit os reserve cap. |
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#8
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So if i got the gist of all this... As of right now... As the game itself stands right now, there is no benifit in having a system that is running win64, is over 2gig if ram, and has, say a multi(quad) core processor??
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#9
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Despite what many may think of me, i do not want this game to fail, I have always been amongst a few on here who have dared to ask the awkward questions (Hecke and Heliocon being other crusaders) its cost me two bans!! The answers or non answers and constant avoidence from the Dev's over many important features have made me very suspicous, and now we can all see why. I hope they can fix it and I truly hope that this new generation will have many success's but now its purely down to them. S! Last edited by Tree_UK; 03-27-2011 at 01:28 AM. |
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#10
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