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#1
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#2
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#3
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Sven, can that be enlarged so we can see the figures?
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#4
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I wonder if that explains many of the Russian comments regarding CPU type not making much difference compared to physical RAM and GFX card specs?
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#5
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Sorry Tree not mine, it's from russian sukhoi.su site, but it clearly indicates that of the 6 cores only 1 is running properly, there is something wrong with multi core support, that also explains why people with dual core are getting about same results FPS wise over there.
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#6
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this is a sad state of affairs to be discovering early on a Sunday morning...
as an aside, do some research on/ turning off Core Parking (W7 64bit users) |
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#7
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Feuerfalke has just posted a link that clearly states Multicore support was not a high priority during development but that CoD uses 'multi threading'. I don't understand the mechanics of this but I do find the minimum and preferred specs that were released a bit confusing given that performance on Dual core v multicore with identical Ram and GFX seems fairly similar. Best to read the interview linked in another thread byTREE UK.
Yes the Cnfg is posted at simhq no mention of OPenGL. keep an eye on their thread, they are evaluating CPU control 2.1 as a posssible means to share the load across mutliple cores based on info/results from the Russian forums. Last edited by SEE; 03-27-2011 at 12:12 AM. |
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#8
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OpenGL was mentioned specifically in an interview with Oleg something like a year ago. He said COD is a DX only sim.
Flyingbullseye |
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#9
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@flying - they used to be d9+openGL, they left open gl to do dx10 (which seems to be absent). |
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#10
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CPUs can have more or elss unlimited threads (till memory/resources run out) - a thread is a small unit of processing block that the OS can schedule. All threads within the mutli-threaded program must share the same core - unless they are multi-process (utilizing multiple cores). See: http://en.wikipedia.org/wiki/Multith...rchitecture%29 Last edited by recoilfx; 03-27-2011 at 12:44 AM. |
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