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| Technical threads All discussions about technical issues |
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#1
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IL2:COD is multithreaded. It will use more than 1 core, it is at its most efficient with 4.
32 bit currently, I believe a 64bit exe is in the works. |
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#2
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64 bit is a must for those textures.
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#3
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Why? At what resolution and depth will you need more than 4GB?
Also a link to an answer on ubi ref the engine itself http://forums.ubi.com/eve/forums/a/t...9/m/6751022719 Last edited by desmodronic; 03-26-2011 at 08:51 PM. |
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#4
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Quote:
edit; And thats included the Video RAM. Last edited by Buzpilot; 03-26-2011 at 08:58 PM. |
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#5
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True, but why will you need that for textures? What resolution do you propose to run on your system to need 2GB or more in textures?
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#6
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Quote:
it clearly shows COD running on 1 core and 32bit.
__________________
Furbs, Tree and Falstaff...The COD killers...
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#7
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i will wait for the 64 bit version of the sim to take full advantage of ram access. thats if there is one in the making?
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#8
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Look guys, its a game for 2013 its not supposed to work until then.
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#9
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In the famous words of johnny Rotton, 'ever feel like you've been cheated'!
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#10
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Quote:
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