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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 03-26-2011, 09:40 AM
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mazex mazex is offline
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Originally Posted by adonys View Post
Do you understand that the problem it is NOT the current epilepsy filter, which will eventually be removed and (eventually) have some FPS restored?

The problem is what they will have to do in order to remove that filter, and meet the epilepsy-prevention requirements.

Do you want to play IL2 CoD sim without seeing your propeller's arc from inside the cockpit? Do you want to see from external view the propeller arcs as a translucid circle? Do you want to have (parts) of the flying debris left behind by the airplane you're mopping up removed?

I do not want that, sorry. If so, I can turn back and play 1942 Pacific Air War.
Not seeing much of the prop is fine as I don't see that IRL either. Debris is naturally an immersion booster, but are we really sure it has to go away to comply with the rules? There are so few hard facts and so much speculation here that it must be some kind of a record. Scientists trying to understand mass psychosis really should have a look here. Add a minor comment in the Russian forums or some late night youtube comments that get bablefish translated and boom. It's like nitroglycerine
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Old 03-26-2011, 10:16 AM
Shrike_UK Shrike_UK is offline
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sureley this should be an option for graphics cards to have, plenty of options for filters on them already, 1 more couldnt hurt, plus, if its handles by a sub OS process (driver based as graphics cards are) then it will be more efficient than software based solutions. Also this will be more financial viable because you dont pass the cost of developing this onto every single game developer, some of which are finding it hard enough to afford to produce games as it is.
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Old 03-26-2011, 11:03 AM
II/JG54_Zent II/JG54_Zent is offline
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i am cancelling my preorder NOW. Get this right UBIshit or get lost. Very sorry for MG.
If a non castrated version ever comes out i ll buy.
  #4  
Old 03-26-2011, 11:05 AM
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mazex mazex is offline
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sureley this should be an option for graphics cards to have, plenty of options for filters on them already, 1 more couldnt hurt, plus, if its handles by a sub OS process (driver based as graphics cards are) then it will be more efficient than software based solutions. Also this will be more financial viable because you dont pass the cost of developing this onto every single game developer, some of which are finding it hard enough to afford to produce games as it is.
That sounds like a good idea. I guess that it would work for adding a "gradual change from dark to light", but for effects like the "repetetive" flicker effect caused by a prop "disc" I guess that it would be hard to have low level filtering?

Still, making it optional must be the way to solve it - even though I appreciate that the option will be there it should be possible to disable it for the ones that don't care (which for sure is a large majority). Outside the US I don't see how anyone could sue Ubisoft if the option is in the config file with a warning on startup that says the filter is off at your own risk...
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Old 03-26-2011, 11:13 AM
Sutts Sutts is offline
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That sounds like a good idea. I guess that it would work for adding a "gradual change from dark to light", but for effects like the "repetetive" flicker effect caused by a prop "disc" I guess that it would be hard to have low level filtering?

Still, making it optional must be the way to solve it - even though I appreciate that the option will be there it should be possible to disable it for the ones that don't care (which for sure is a large majority). Outside the US I don't see how anyone could sue Ubisoft if the option is in the config file with a warning on startup that says the filter is off at your own risk...
A setting (or several settings) in the registry would make it even harder to set "by mistake" or in a moment of distraction. I'm sure a court would agree that such modifications should be classed as hacking and are a very deliberate action - i.e. the person is accepting the risks.

If an initial warning splash screen was added too then I think Ubi would be very safe....and we'd all be very happy.
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Old 03-26-2011, 11:17 AM
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Originally Posted by mazex View Post
That sounds like a good idea. I guess that it would work for adding a "gradual change from dark to light", but for effects like the "repetetive" flicker effect caused by a prop "disc" I guess that it would be hard to have low level filtering?

Still, making it optional must be the way to solve it - even though I appreciate that the option will be there it should be possible to disable it for the ones that don't care (which for sure is a large majority). Outside the US I don't see how anyone could sue Ubisoft if the option is in the config file with a warning on startup that says the filter is off at your own risk...
Agreed.

IMO this is an extremely bad way to handle it, and most of us here realize it. In my view, GPU manufacturers should enable this safety on a drivers level - and make it an optional feature. If they can do stereoscopic 3D glasses which are way more dangerous than a ordinary game why cannot this be done? Instead we get castrated games for the sake of minority.

Just to be clear - I am in no way undermining the seriousness of an epileptic seizure. This is a very serious matter. But when it affects the majority, it becomes even more serious.

Why this lack of communication happened between UBI and MG we will probably never know. If those rules are in place, the game should have been designed from the start to deal with an epileptic seizure prevention. For this I blame MG equally as I do UbiSoft. The only bright side in all this is Ilya's confession and informing us all about it. We could have been left in the dark about it all and kept wondering why the game runs like crap. Though TBH, I still think there is more to it than just a Filter.

Only if this Filter is removed / made optional, I will purchase the game. Until then, there are plenty of other quality sims out there to keep me busy.
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Last edited by T}{OR; 03-26-2011 at 11:39 AM. Reason: typo
  #7  
Old 03-26-2011, 11:20 AM
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Plt Off JRB Meaker Plt Off JRB Meaker is offline
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Yes totally agree with the above,I did'nt wait all these years after seeing all those superb developer vids and screenshots to then pay for something that is less than comparable to it.

I too will only purchase this if the filter is removed or made optional,Rise Of Flight is a truly superb combat flight sim and this will keep me occupied.

What makes me really angry about this is the way we have been totally mislead,there has been no mention of such a filter in all the hype that 1C and UBI have been advertising,only in the past 24 hours had I heard about this.

So I am glad I have heard the news now,despite it being bad,I have now just in time been able to cancel my preorder and wait over the oncoming months to see what will transpire from this.

I do hope they can fix this because it will for sure be a great sim once it is sorted out,but until such time my money will be staying put in my wallet.

Good luck guys

Last edited by Plt Off JRB Meaker; 03-26-2011 at 11:34 AM.
  #8  
Old 03-26-2011, 12:44 PM
Herra Tohtori Herra Tohtori is offline
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Realistic depiction of certain effects should contain fast high contrast changes.

Making the flicker go away will make the effect worse, if said flicker exists in reality.

This is my worry, not the temporary bad frame rates. Temporary frame rate issues is something that many games suffer from upon release and are often fixed in quick schedule, but ruining effects intentionally because of an artificial problem just makes me heartbroken and despondent.

Surely the development team wishes to deliver the best possible product to the customers, but this title is just encountering so much trouble, I just wish they would get a break already and be allowed to release what they wish.


If Luthier et al can confirm that the visual appearance and quality of all the effects in the game will not be damaged by the process of anti-epileptic measures, then I have no problem with it.

If, like I suspect, said measures irreparably damage the effects from what the team originally wanted them to look like, then there's a real problem with not allowing people to experience the effects in their original form.

In that case, I would want an optional original effect pack that returns the effects to full glory. No one would be able to claim I did this unknowingly, even if I suddenly started suffering from PSE.


I can see one obvious solution to the problem - an original effect patch released in Russia that just so happens to work on the International version as well. How that could be executed is a different matter altogether.

Assuming that the game retains one of its key elements (the ability for users to modify it*), then it's only a matter of time before the effects are fixed by the community itself**. I would, however, prefer a solution from the developer team directly.


*I've been somewhat worried about this. The trend is for games to not allow extensive modifications, but I wish CoD does because that's essentially what has kept IL-2 alive for such a long time. But that is a concern for a different discussion...

** ...and assuming that the effects are adjustable by media changes such as textures or ini files rather than locked in code; code changes of the executable and dynamic link library extensions would be impossible unless the dev team releases the source code, which I seriously can't see happening.

Last edited by Herra Tohtori; 03-26-2011 at 12:48 PM.
  #9  
Old 03-26-2011, 01:55 PM
Shrike_UK Shrike_UK is offline
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in addition to the last comment/suggestion i made, i'll add, that i do from my limited knowledge of Hardware programming beleive its possible for the GPU manufacturers to add this. It would be cheaper in every aspect for everyone to implement rather than to pass the buck onto software development houses.

V-Sync is already in all games, as we know to reduce visual artifact, (they will also flicker), and as we all know being gamers, we know that this slows the frames produced to match the GPU cycle for displaying frames. its very likeley in order to make the said epilespy filter that V-Sync is either forced on, or that the epilepsy filter will be comparing possible more Frames than it needs to. This is also another reason why Epi filter should be on the GPU because it would run faster there than in software.
(unwittingly i thought of a test for people who have the game already with Epi filter, to lower CPU usage by enabling V-Sync to see if it makes a difference.)

UBI are just barking up the wrong tree here. I can guess why they are enforcing this on software rather than hardware manufacturers tho. And thats because UBI sell primarily CONSOLE games. Harware cannot change on those except for a total recall, which would cost billions for all the consoles from every manufacturer ever created. As we have heard, PS3, XBOX it has been said before are likely to be the last consoles ever produced as they cost too much to produce in R&D etc...
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