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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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#2
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sureley this should be an option for graphics cards to have, plenty of options for filters on them already, 1 more couldnt hurt, plus, if its handles by a sub OS process (driver based as graphics cards are) then it will be more efficient than software based solutions. Also this will be more financial viable because you dont pass the cost of developing this onto every single game developer, some of which are finding it hard enough to afford to produce games as it is.
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#3
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i am cancelling my preorder NOW. Get this right UBIshit or get lost. Very sorry for MG.
If a non castrated version ever comes out i ll buy. |
#4
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Still, making it optional must be the way to solve it - even though I appreciate that the option will be there it should be possible to disable it for the ones that don't care (which for sure is a large majority). Outside the US I don't see how anyone could sue Ubisoft if the option is in the config file with a warning on startup that says the filter is off at your own risk... |
#5
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If an initial warning splash screen was added too then I think Ubi would be very safe....and we'd all be very happy. |
#6
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IMO this is an extremely bad way to handle it, and most of us here realize it. In my view, GPU manufacturers should enable this safety on a drivers level - and make it an optional feature. If they can do stereoscopic 3D glasses which are way more dangerous than a ordinary game why cannot this be done? Instead we get castrated games for the sake of minority. Just to be clear - I am in no way undermining the seriousness of an epileptic seizure. This is a very serious matter. But when it affects the majority, it becomes even more serious. Why this lack of communication happened between UBI and MG we will probably never know. If those rules are in place, the game should have been designed from the start to deal with an epileptic seizure prevention. For this I blame MG equally as I do UbiSoft. The only bright side in all this is Ilya's confession and informing us all about it. We could have been left in the dark about it all and kept wondering why the game runs like crap. Though TBH, I still think there is more to it than just a Filter. Only if this Filter is removed / made optional, I will purchase the game. Until then, there are plenty of other quality sims out there to keep me busy.
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories Last edited by T}{OR; 03-26-2011 at 11:39 AM. Reason: typo |
#7
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Yes totally agree with the above,I did'nt wait all these years after seeing all those superb developer vids and screenshots to then pay for something that is less than comparable to it.
I too will only purchase this if the filter is removed or made optional,Rise Of Flight is a truly superb combat flight sim and this will keep me occupied. What makes me really angry about this is the way we have been totally mislead,there has been no mention of such a filter in all the hype that 1C and UBI have been advertising,only in the past 24 hours had I heard about this. So I am glad I have heard the news now,despite it being bad,I have now just in time been able to cancel my preorder and wait over the oncoming months to see what will transpire from this. I do hope they can fix this because it will for sure be a great sim once it is sorted out,but until such time my money will be staying put in my wallet. Good luck guys Last edited by Plt Off JRB Meaker; 03-26-2011 at 11:34 AM. |
#8
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Realistic depiction of certain effects should contain fast high contrast changes.
Making the flicker go away will make the effect worse, if said flicker exists in reality. This is my worry, not the temporary bad frame rates. Temporary frame rate issues is something that many games suffer from upon release and are often fixed in quick schedule, but ruining effects intentionally because of an artificial problem just makes me heartbroken and despondent. Surely the development team wishes to deliver the best possible product to the customers, but this title is just encountering so much trouble, I just wish they would get a break already and be allowed to release what they wish. If Luthier et al can confirm that the visual appearance and quality of all the effects in the game will not be damaged by the process of anti-epileptic measures, then I have no problem with it. If, like I suspect, said measures irreparably damage the effects from what the team originally wanted them to look like, then there's a real problem with not allowing people to experience the effects in their original form. In that case, I would want an optional original effect pack that returns the effects to full glory. No one would be able to claim I did this unknowingly, even if I suddenly started suffering from PSE. I can see one obvious solution to the problem - an original effect patch released in Russia that just so happens to work on the International version as well. How that could be executed is a different matter altogether. Assuming that the game retains one of its key elements (the ability for users to modify it*), then it's only a matter of time before the effects are fixed by the community itself**. I would, however, prefer a solution from the developer team directly. *I've been somewhat worried about this. The trend is for games to not allow extensive modifications, but I wish CoD does because that's essentially what has kept IL-2 alive for such a long time. But that is a concern for a different discussion... ** ...and assuming that the effects are adjustable by media changes such as textures or ini files rather than locked in code; code changes of the executable and dynamic link library extensions would be impossible unless the dev team releases the source code, which I seriously can't see happening. Last edited by Herra Tohtori; 03-26-2011 at 12:48 PM. |
#9
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in addition to the last comment/suggestion i made, i'll add, that i do from my limited knowledge of Hardware programming beleive its possible for the GPU manufacturers to add this. It would be cheaper in every aspect for everyone to implement rather than to pass the buck onto software development houses.
V-Sync is already in all games, as we know to reduce visual artifact, (they will also flicker), and as we all know being gamers, we know that this slows the frames produced to match the GPU cycle for displaying frames. its very likeley in order to make the said epilespy filter that V-Sync is either forced on, or that the epilepsy filter will be comparing possible more Frames than it needs to. This is also another reason why Epi filter should be on the GPU because it would run faster there than in software. (unwittingly i thought of a test for people who have the game already with Epi filter, to lower CPU usage by enabling V-Sync to see if it makes a difference.) UBI are just barking up the wrong tree here. I can guess why they are enforcing this on software rather than hardware manufacturers tho. And thats because UBI sell primarily CONSOLE games. Harware cannot change on those except for a total recall, which would cost billions for all the consoles from every manufacturer ever created. As we have heard, PS3, XBOX it has been said before are likely to be the last consoles ever produced as they cost too much to produce in R&D etc... |
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