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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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fair enough - but can you quantify the impacct? what do the visual changes look like? Is it really 10 fps hit, or more/lss? How does it impact a high/mid/low end machine? Until those questions are answered the impact is all just based on hresay and rumour - I want quantifiable facts which the devs should be able to supply - if they don't know these things how can they fix it?
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#2
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#3
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Well, put it this way, it makes enough of an impact to get Luthier to make repeated posts about it, and to promise to the Russian audience that the mechanism will be removed for them.
Any filter that does pre-screening calculations by comparing screen with screen has got to add unwanted extra load, and Luthier admits that this is a quick and dirty way of tackling the issue. By the way, I am all for supporting the devs through this, and I have still got my western CE version pre-ordered. BobTuck. |
#4
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(im going to paste what i posted in another thread about this) "Where does it say that the "fixed" version is going to be some visually altered version from the "untainted" Russian one? Think about it... The filter thats on the game does everything that is needed to make it "epilepsy" compliant. But it kills the cpu, therefore must be done away with. When they go in and make it "epilepsy compliant" without the filter it should look exactly the same as it does WITH the filter..." |
#5
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![]() It was one of Luthiers earlier posts, maybe even a translated one, can't remember.. |
#6
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you have to remember, this was not planned... they didnt want to put the filter on originally.. this was a stop-gap-quick-fix to something they were already trying to do "by hand" if you will... Last edited by Biggs; 03-26-2011 at 02:28 AM. |
#7
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http://translate.google.co.uk/transl...803%26page%3D2 BobTuck. Last edited by BobTuck; 03-26-2011 at 03:17 AM. Reason: layout |
#8
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But you see Tuck, you are speculating... Or rather misunderstanding what Luthier is saying.
When he says individually fixing the flashed he mean going in and program it out by hand rather than using the filter.... The filter is just a big clumsy thing that does the SAME job as what the programmer was trying to do but just in a Quick and very innecficient way...hence Luthier calling it a "stop-gap" measure, and is why they are goig to remove it. They arent going to make the game any worse looking. They are just goingto do what he filter is already doing, just without the hit on the frame rate. We are talking about pixels here... |
#9
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I know what you are saying Biggs, and I agree that the filter is a temporary measure that kills FPS, but they must have to make a visual change, to subdue the flash effect (so that epileptic people are unaffected). I also read somewhere that the rotational effect of the propellers can affect epileptics.
Guns and explosions produce flash, unfortunately for the sim, and if there was no overall change to be made, then there would be no issue and no filter at all. I just wish that we could have the sim as originally intended, and I'm quite sure that the devs share that sentiment (Luthier described it as a 'damn feature') BobTuck. p.s. this has just been posted, where someone asks Luthier concerning the changes to propeller visuals (note the suggestion of removal of shimmer from western version), and the improbability of an unofficial 'leaked' fix: Quote:
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#10
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I can't begin to describe how upset I am about all this. How can you have realistic explosions and muzzle flash without flashes? How about the sun flashing through the framing of the canopy as you turn? How about the quickly changing contrast of sky and land as you roll your aircraft? Flight sims NEED this contrast in order to properly simulate the environment.
The international version will be totally screwed over....be sure. |
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