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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 03-26-2011, 01:00 AM
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zapatista zapatista is offline
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Quote:
Originally Posted by RedToo View Post
From Luthier's post:

Propellers, muzzle flashes, smoke puffs, explosions, falling bombs, flying or taxiing between buildings, sun shining through canopy framework, etc, they were all causing potentially seizure-inducing flashes.

Very strange list - falling bombs? Taxying between buildings? How come these things in IL2 didn't cause any problems? How come these things things don't cause problems in other games?

Did all the game developers employed to create CloDo have epileptic seizures during the development process? What about the public allowed on the game at Igromir?

All in all rather peculiar.

RedToo.
no, its rather easy to understand

the problem lies in the alternating dark and bright visual input, and if parts of the screen or the whole screen change, and at what rate etc

for ex in real life a person might have an epilepsy (or migraine) episode induced by driving on a bright sunny day on a tree lined street that produces intermittent visual input between the dark shaded area's and sudden bright light when the sun brakes through. if they drive for a few 100 meters like that it might not matter so much, but over a few km the input might be severe enough to be a factor (other factors might be how tired they are, if they are medicated etc..). btw many epileptics have their driving licenses revoked automatically once they are diagnosed, and they wont get it back unless they are on medication and are managed by their doctors.

with newer games the visual effects are much stronger then in some of the older ones, but some older games were already know to cause problems (hence the previous reporting of incidents, and computer game manufacturers starting to take this more serious)

it is a very good idea for BoB/Sow to be compliant with these basic new guidelines that have been put in place to reduce risk, because for the rest of us "normal folks" it means the game will be more comfortable to use in long gaming sessions, be less fatiguing, cause less headaches etc..

what is not a good idea is to have some kind of last minute filter placed on top of a finished game and grind the fpsec into the ground as a result, and making it just about unplayable.
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Old 03-26-2011, 01:10 AM
15JG52_Brauer 15JG52_Brauer is offline
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Can someone show screenshots of before and after filter? Also before and after framerates? until then we don't know if this is a red herring, a storm in a tea cup , or a real problem.
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Old 03-26-2011, 01:27 AM
baronWastelan baronWastelan is offline
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Apoplectic epilepsy epiphany exigency.
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Old 03-26-2011, 01:37 AM
White Owl White Owl is offline
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The crazy thing is, I never liked the visibly spinning props in IL-2 '46, anyway.

I don't know how IL-2 came to be married to Ubi. However it started, this relationship is no longer healthy and Ubi shows absolutely no evidence of wanting to fix it. Oleg, Luthier... I hope you can find a way to divorce IL-2 from Ubi and still keep the lights on.
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Old 03-26-2011, 01:47 AM
kalimba
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Quote:
Originally Posted by zapatista View Post
no, its rather easy to understand

the problem lies in the alternating dark and bright visual input, and if parts of the screen or the whole screen change, and at what rate etc

for ex in real life a person might have an epilepsy (or migraine) episode induced by driving on a bright sunny day on a tree lined street that produces intermittent visual input between the dark shaded area's and sudden bright light when the sun brakes through. if they drive for a few 100 meters like that it might not matter so much, but over a few km the input might be severe enough to be a factor (other factors might be how tired they are, if they are medicated etc..). btw many epileptics have their driving licenses revoked automatically once they are diagnosed, and they wont get it back unless they are on medication and are managed by their doctors.

with newer games the visual effects are much stronger then in some of the older ones, but some older games were already know to cause problems (hence the previous reporting of incidents, and computer game manufacturers starting to take this more serious)

it is a very good idea for BoB/Sow to be compliant with these basic new guidelines that have been put in place to reduce risk, because for the rest of us "normal folks" it means the game will be more comfortable to use in long gaming sessions, be less fatiguing, cause less headaches etc..

what is not a good idea is to have some kind of last minute filter placed on top of a finished game and grind the fpsec into the ground as a result, and making it just about unplayable.
Man, you said it so brilliantly ...Last minute filter..The real problem is really there...Not in the process itself...

Salute !
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