![]() |
|
|
|
#1
|
|||
|
|||
|
Quote:
Im sure they would've done just that if it wasn't for certain circumstances. No i don't claim to have the details im just saying they're not stupid ffs. |
|
#2
|
|||
|
|||
|
So suddeny after 6! years of development they have to meet a deadline???
That IS stupid! 1c should be preparing a lawsuit against Ubi! |
|
#3
|
|||
|
|||
|
L.O.L.
|
|
#4
|
|||
|
|||
|
Engine sound is good but very slow, sounds like it is idle. True to life?
|
|
#5
|
|||
|
|||
|
14 minute vid with Ilya commentary at M4T, some interesting concerning MP and that odd looking map. (sorry if its linked elsewhere on the forum.)
http://mission4today.com/index.php?n...wtopic&t=12295 |
|
#6
|
||||
|
||||
|
yeah 14 minutes over lego island!!!
|
|
#7
|
|||
|
|||
|
What happened to beautiful beaches? Ugh.
Also kill streaks good idea, more scoring detail and awards gives progress and encouragement. |
|
#8
|
|||
|
|||
|
I saw a screen shot of that terrain last week and was puzzled by it but Ilya makes the point that CoD will also appeal to entry level Sim players (and that vid is very much entry level MP) using easily recognisable terrain in the form of 'roundels' and 'crosses'. Not for me but making the game 'accessible to all' has always been part of Olegs design philosophy which is reasonable (and profitable of course).
Last edited by SEE; 03-25-2011 at 05:18 PM. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|