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Technical threads All discussions about technical issues

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  #1  
Old 03-24-2011, 10:14 PM
Baron Baron is offline
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Quote:
Originally Posted by JG52Krupi View Post
To be honest im not,

1. His GPU is old, and we dont know what settings he is using. + a patch is coming out tonight.

2. Wait and see before jumping to conclusions.

3. Aircraft fuselages are really quite weak and the bf110 has lost a large portion of its wing, check out the roundels position with the right wing. It may have not chopped through an aircraft in real life but it could have caused enough damage to reduce its structural integrity. To see this we would need a third person perspective.

Im giddy from seeing the Bf110/Bleinhem NOT blowing up upon contact + the 110 CAN fly with a portion of its wing missing.


Allways 2 sides to a coin
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Old 03-24-2011, 10:21 PM
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JG52Krupi JG52Krupi is offline
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Quote:
Originally Posted by Baron View Post
Im giddy from seeing the Bf110/Bleinhem NOT blowing up upon contact + the 110 CAN fly with a portion of its wing missing.


Allways 2 sides to a coin
Yes, look at this.



i was trying to find the Claude with its wing missing but stumbled upon that image instead, perfect example.

Some info, on the avenger for those interested.

http://flattopshistorywarpolitics.yu...on-Chichi-Jima
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  #3  
Old 03-24-2011, 10:26 PM
luthier luthier is offline
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I want to confirm that everything said here is true, we have implemented some drastic features for anti-epilepsy protection which are affecting FPS and killing SLI support.

We CANNOT make these optional. That will allow an opportunistic or an unfortunate person suffering from epilepsy to sue Ubisoft for damages and literally close down the studio for good.

This was a stop-gap measure to make sure the game gets released. As I explained in the clumsily-translated Russian article, everything in our game causes seizures - gunfire, explosions, fire, sun passing behind canopy framework, etc. Basically flight sims are an epileptic's nightmare.

We'll work to improve the framerate and perhaps address individual issues individually as opposed to applying a single rough post-effect filter, but it is basically a very sad situation. Something completely unrelated and unexpected came to our sim with a giant axe and whacked at it at the last moment. We just didn't have time to properly address it.
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Old 03-24-2011, 10:32 PM
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JG52Krupi JG52Krupi is offline
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Thanks for the reply Luthier, its a sorry world when people go around pruposefully starting lawsuits and while I am no fan of UBI I am aware that they will be the one that get it in the neck if any misshapes occur.

As someone has suggested, why can a pack of fags be sold with a mere warning and not the game... its a bizarre world we live in.

+ I can blame UBI for not telling you early so I can continue hating UBI anyway
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Old 03-24-2011, 10:51 PM
Thee_oddball Thee_oddball is offline
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Quote:
Originally Posted by JG52Krupi View Post
Thanks for the reply Luthier, its a sorry world when people go around pruposefully starting lawsuits and while I am no fan of UBI I am aware that they will be the one that get it in the neck if any misshapes occur.

As someone has suggested, why can a pack of fags be sold with a mere warning and not the game... its a bizarre world we live in.

+ I can blame UBI for not telling you early so I can continue hating UBI anyway
"The first thing we do, let's kill all the lawyers". - (Act IV, Scene II).
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Old 03-24-2011, 10:32 PM
Dores Dores is offline
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Thanks for clarifying this Luthier. But does this actually affect how we see things in the game? Does it look worse with this epilepsy filter applied?
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Old 03-24-2011, 10:33 PM
archermav archermav is offline
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Crikey, that's some disappointing news my friend.
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Old 03-24-2011, 10:38 PM
Tbag Tbag is offline
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First of all, congratulations Ilya, Oleg and team! Thank you for keeping us entertained for the coming 10 years

Concerning the filter: This is very sad news! If I understand correctly, this measure effectively means you cannot modell anything in a sim that could cause an epileptic fit in reality. What a massive limitation for the future!
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Old 03-24-2011, 10:50 PM
Sutts Sutts is offline
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This is such complete bullsh*t. I'm beyond words.
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Old 03-24-2011, 10:40 PM
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JumpingHubert JumpingHubert is offline
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thanks for the info! Is it possible to deaktivate it "inofficial", maybe in config file? Only for the few non epileptic owners of this game?
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