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| Technical threads All discussions about technical issues |
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#1
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Well, if theres no sli support now they pretty much ruined it for me and 1000s of others. Well, just another MORONSDECISION from ubisoft.
Winger |
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#2
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Is the first time i hear about the antiepilepsy filter. It's so rare, don't you think?
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#3
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OK, so now we know who is responsible - it is evil Ubisoft! But this epilepsy explanation doesn't solve this:
If you are installing from CD spilled some mistakes, but Steam still installed and put the game by downloading something else from the network. Folder with the game weighs 3.95 GB. Version 1.00.13716 System: CPU: Core i5-2500K 3.3@4.5GHz MB: ASUS P8P67 PRO Memory: 2*2 Gb DDR3 Kingston "Hyper X" KHX1600C7D3K2/4GX Video: CrossFireX 2*ATI R5850 1024Mb 256bit DDR5 SSD: Intel X25-M SSDSA2MH080G2C1 Audio: Creative Sound Blaster X-Fi Titanium SB0880 OS: Win7 64bit NOT PLAYABLE Profile video settings - average. Smoothing is "On." How to turn off completely - do not understand. Average FPS about 21-25 in a single mission over England, not in the city, as well - villages, woods in some places, grass ... Frequent dropdowns of 10-15, maximum 41. In a collision with the ground subsidence FPS to 3-4 for a few seconds. Friezes, jerks - not comfortable. On trees plane not beating, setting realistic. Significantly slows the cursor on the screen, move it is not convenient. Processor almost doesn't run! Maximum load up to 25%! Memory usage 70-80% CrossFireX - does not work! If you select the pilot was a flight no longer went there. When you configure the video was freeze for 15-20 seconds. Mission training takeoff not started Steam annoying, press shift + tab, to record the FPS, and the windows of stim ... Alt + tab does not work correctly, the full switch to Windows does not happen and the game is not minimized. Disappointed very much. I hope to optimize the game and drivers Sound by the way is NOT from IL2 - liked it. original in russian here - http://www.sukhoi.ru/forum/showthrea...t=67803&page=6 |
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#4
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Political correctness has no rationality requirement.
__________________
I'm pretty much just here for comic relief. Q6600@3.02 GHz, 4gig DDR2, GTX470, Win7 64bit |
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#5
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See link below, Ubisoft are mentioned as being one of the first to change their testing procedures on games due to this campaign for epilepsy testing/warning etc:
http://www.epilepsy.org.uk/campaigns...ng/video-games |
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#6
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It is hard to believe this "anti-epilepsy filter" was enforced on Oleg team by Ubisoft... Come on, we all know that flight sim is not mainstream game, right? And there HAS to be an agreement or statement of work between Oleg and publisher. It is not so easy to enforce such as change just three months before "going live"...
It is not possible to find anything regarding epilepsy on the Ubisoft Corporate Site... On their place I would sell it via press conf for sure to increase the sales... What's the next reason why this game is just so unfinished? |
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#7
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You can get an epileptic fit from turning on a lightbulb or driving a car, and watching TV. Games always came with a warning on. That was suffice. If people ignore the warning, they have no right to sue anyone.
If its true that game performance has been sacrificed for this, then at least give us the option to turn it off I've played IL2 for like, 12 years or something like that, it never gave me epilepsy |
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#8
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THEY CUT OUT SLI TO PUT IN THIS CRAP? You got to be kidding me, this is completely moronic. Hey guys - good luck with the next gen engine, no sli = a game that is going to have SERIOUSE problems in the future since everyone is moving towards more but low power gpus (crossfire/SLI). This is absurd, 1. why is this even a problem? Why would it stop SLI? Why wasnt this looked into by a lawyer?
2. get rid of ubi for crying out loud! 3. THIS is why games contain box warnings saying that it may cause seizures, make people sign a use policy with a explicit warning about epilepsy on it. What a retarded mistake. |
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#9
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I'm sure that Luthier will clarify this, but as i understand the game uses a full-screen routine (shader i assume) that compares EACH pixel in two subsequent frames to make sure there are no sharp changes in brightness. If there are sharp changes (and almost all in the game has these sharp changes - dark planes on bright sky), this shader makes the brightness change more subtle to not to cause a stroboscope effect.
As you can see, this should increase load on GPU and potentially is uncompatible with SLI rendering (or make SLI slower than a single card) since you can't just render on two GPUs - you need to compare results of this rendering and then alter them. |
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#10
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They way they could make sure that
"western epileptics cannot disable it at home" is trigger an epileptic fit inducing flicker when you try to disable it, and move the button, so they cant click it with their eyes closed. This is the sadest news I have ever read on this forum. Amazing, no wonder Oleg wants to hang up his sim making keyboard. To work so long on getting the maximum detail in for the perfect frame rates and then have this done to you. Amazing. |
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