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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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If everything had to please the masses we'd all be playing black ops and listening to lady gaga in no time. No thanks... |
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#2
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Luthier specifically talks about making it easier to play with a keyboard in the vid (if the translation is correct...) The object seems to be to get people interested enough to go the next step. I bet a lot, but obviously not enough from Luthier's comment, did this with IL-2 initially. |
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#3
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#4
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Must admit it would be good if he commented on this. The context at 10.30 seems to be about newbs but I don't know for sure. Wish I spoke Russian, could have the game already!
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#5
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Luthier said that the game is more friendly for newbies, especially for the ones with keyboards, on low realism settings it's possible to fly with only 4 buttons.
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#6
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I know it's a much smaller group at that end but for the no realism guys it will be flash in pot for a majority, usually they are waiting for the next Cod to come out... 1C will receive some money from them buying clod but very few will go on to purchase the next installation.. Last edited by JG52Krupi; 03-24-2011 at 10:18 AM. |
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#7
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#8
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I'm a bit surprised at the hostile reaction to this (wait, no I'm not)
Seems like a valid question to me. Games developers have realised the best way to keep people playing is to keep giving out unlocks, just look at CoDuty. I've prestiged 7 times and I hate myself for it! For what? new interesting ways to kill stuff and a nice badge... Problem with unlocks in a Historically accurate sim is that as soon as you apply any new wepon it'll mess the accuracy up. The only real way I could see this working would be to have (like CoDuty) customisable player cards and ranking (for online) or even a space on your aircraft for unlockable nose art. Nothing too outlandish. The guy in the video wants a b-17 for killing 20 Spitfires.. I wouldn't be surprised if he's never even played a flight sim before. He dosn't get that the rewards from a flight sim are more cerebral.. Sign of the times. |
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#9
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+1 this game is not aimed at a massive audience any attempt to do so would harm the product in the eyes of the simmers that have been hoping for a new SIM, you will need a joystick to have a go at this game...
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#10
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No, you need a joystick to be good at this game. You shouldn't need a joystick to 'have a go'. Take it up with Luthier. The simmers will buy it anyway as long as the sim realism is there as an option.
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