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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 03-22-2011, 03:31 PM
kendo65 kendo65 is offline
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Originally Posted by HanneG View Post

.. Individual bullet holes? It's the same scripted visual damage modeling we have in Il-2, ie. texture overlays, nothing new there. Have you even played IL-2 before?
Read up on the interview published about a year ago where a German (I believe) journo was given a preview of the game in Moscow.
One of the programmers demonstrated the individual bullet tracking on a Stuka.

Do you even know ANYTHING about this game!!?

---

Actually - tracking EVERY bullet fired from even one Spifire is going to be a major achievement, so there is probably some 'cleverness' going on to make it all manageable - but something along those lines was demoed in the report.

Last edited by kendo65; 03-22-2011 at 03:48 PM.
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  #2  
Old 03-22-2011, 03:43 PM
Flanker35M Flanker35M is offline
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S!

Graphics = nice. Effects = nice. AI = hmmm? And most striking..the damned flap thingy on the Sissyfire. 2-position flaps used in combat? Can we now in 2011 get rid of that? Flaps were for landing, had restricted speeds and moved not so fast. I hope the "flap fights" are part of past in IL-2:Cliffs. Otherwise nice video of what we will get soon.
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  #3  
Old 03-22-2011, 04:29 PM
SG1_Gunkan SG1_Gunkan is offline
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Originally Posted by Flanker35M View Post
S!

Graphics = nice. Effects = nice. AI = hmmm? And most striking..the damned flap thingy on the Sissyfire. 2-position flaps used in combat? Can we now in 2011 get rid of that? Flaps were for landing, had restricted speeds and moved not so fast. I hope the "flap fights" are part of past in IL-2:Cliffs. Otherwise nice video of what we will get soon.
+1, please, no more unrealistics "flap fights"
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Old 03-22-2011, 04:40 PM
Biggs Biggs is offline
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Originally Posted by SG1_Gunkan View Post
+1, please, no more unrealistics "flap fights"
it looked like "luthier" was just showing the guy the flaps and landing gear... I dont really think he was doing for combat purposes.

I swear some of you guys take things way too seriously.
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  #5  
Old 03-22-2011, 06:50 PM
ATAG_Doc ATAG_Doc is offline
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I swear some of you guys take things way too seriously.
I second that! If I were Oleg I wouldn't mention anything about what I'm doing. Just release it to the world as a complete surprise and let buzz be the advertising.
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Old 03-22-2011, 09:08 PM
*Buzzsaw* *Buzzsaw* is offline
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Originally Posted by Flanker35M View Post
S!

Graphics = nice. Effects = nice. AI = hmmm? And most striking..the damned flap thingy on the Sissyfire. 2-position flaps used in combat? Can we now in 2011 get rid of that? Flaps were for landing, had restricted speeds and moved not so fast. I hope the "flap fights" are part of past in IL-2:Cliffs. Otherwise nice video of what we will get soon.
All aircraft of this era had flaps which were not useful in combat, they were too fragile. That includes the 109 even though its flaps could be deployed in increments, instead of being either up or down. The only aircraft which could deploy flap-type devices at higher speeds was the Stuka, and those were dive brakes.

In this particular video, you can see Luthier is jumping from one Spit to another, the one with the flaps deployed, he slows the Spit down and deploys the flaps as if for landing, the 109's are going much faster and overshooting. The historical flaps deployed till they were either up or down, you can see that is the case in the video, they did not stop halfway.

By the way, re. flap deployment speed, the 109 flaps were handcranked, and took 30 seconds from completely retracted to completely deployed.

By the way, the 109 continues to look quite plastic, not sure if this is a function of its weathering not being finished at this point in the Beta.
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Old 03-22-2011, 04:41 PM
HanneG HanneG is offline
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Quote:
Originally Posted by kendo65 View Post
Read up on the interview published about a year ago where a German (I believe) journo was given a preview of the game in Moscow.
One of the programmers demonstrated the individual bullet tracking on a Stuka.

Do you even know ANYTHING about this game!!?

---

Actually - tracking EVERY bullet fired from even one Spifire is going to be a major achievement, so there is probably some 'cleverness' going on to make it all manageable - but something along those lines was demoed in the report.
Learn to read, FFS. And if you honestly believe you are going to see dynamic damage and hundreds of accurately placed miniscule bulletholes on a Stuka -- I have some awesome oceanfront property in Fukushima you might be interested in

Note, I'm NOT shitting on the game - on the contrary, just being real. BTW, Maddox stated a while back during a Q&A that damage granularity though improved will be nowhere near realistic. It's just too expensive for now.
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Old 03-22-2011, 05:04 PM
Ploughman Ploughman is offline
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Luthier showed a screen detailing hours flown, ditches, aircraft lost, types flown etc., 2nd one down, below the Tiger Moth was one called 'Heartbreaker.' Any ideas what that might be?
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Old 03-22-2011, 05:26 PM
maclean525 maclean525 is offline
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Originally Posted by Ploughman View Post
Luthier showed a screen detailing hours flown, ditches, aircraft lost, types flown etc., 2nd one down, below the Tiger Moth was one called 'Heartbreaker.' Any ideas what that might be?
I wonder if that's the spitfire with the girl in your lap?
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Old 03-22-2011, 06:24 PM
Vevster Vevster is offline
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Originally Posted by Ploughman View Post
Luthier showed a screen detailing hours flown, ditches, aircraft lost, types flown etc., 2nd one down, below the Tiger Moth was one called 'Heartbreaker.' Any ideas what that might be?
Heatbreaker & Spitgirl !!!
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