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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 03-17-2011, 03:24 AM
Blackdog_kt Blackdog_kt is offline
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Heliocon there's no need to be aggressive. Most of us are intelligent enough to understand that DX11 will obviously be better than DX10.

That doesn't mean it's a fully mature technology yet, nor that it can be done in time (they will need to get used to working with it first to the detriment of other stuff that are equally important for a lot of potential customers, like for example spending time on the aircraft), neither that everyone has a DX11 GPU yet, so i don't really share your anguish.

Granted, it's a matter of taste and i tend to focus more on things like "how do the airplanes fly, is it accurate?" and prefer it when they focus on that kind of stuff, but i don't think delaying the game for 6 months to add DX11 support before release would mean much for you.

You still wouldn't have a DX11-capable CoD either way until 6 months later.

As for the processing load, Luthier said that it's not so much the graphics but the positional references that hog the system resources. I think he said that they could reduce each house to a pixel and we would still get almost the exact same FPS: the CPU would still have to track each of that pixels' positions relative to the player's aircraft and we all know that a PC is only as fast as its slowest component for the given task. Even if our GPU could render everything just fine, in all likelihood it would probably have to "synchronise" with the rest of the components and wait for the CPU before fusing the complete set of data to present on the screen.
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