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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 03-15-2011, 03:04 PM
kalimba
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Originally Posted by major_setback View Post
Yes, but a squiggle is what you would see in real life, as the plane is jolting around and so are you (as the pilot).
That is what I also tought...Until real pilots wrote on this forum that they did not experienced that effect while firiing guns from their planes... ...And Oleg also stated thet after many reaserch and interviews, WW2 pilots did not see the squiggles...But I will agree with you that maybe a very tiny squiggle f/x could also be correct for WW2 planes since the pilot did not have that much of a "suspension" underneath his seat...SO can we really extrapolate that today's planes weapons recoil have less effect on pilots ? Maybe...
But this is all the info we have here....for now..

Salute !
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  #2  
Old 03-15-2011, 03:32 PM
recoilfx recoilfx is offline
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Squiggles happen because the gun cam's recorded fps is probably ~24fps. That means shutter time of 41ms. Your eyes have much better reaction time depending on light settings. I can't cite, but I recall that our eyes can detect up to ~200fps. That's right around 5ms.

Greater shutter time = longer squiggles.
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  #3  
Old 03-15-2011, 07:26 PM
ATAG_Dutch ATAG_Dutch is offline
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Originally Posted by recoilfx View Post
Squiggles happen because the gun cam's recorded fps is probably ~24fps. That means shutter time of 41ms. Your eyes have much better reaction time depending on light settings. I can't cite, but I recall that our eyes can detect up to ~200fps. That's right around 5ms.

Greater shutter time = longer squiggles.
Added to which is the fact that you can neither take screenshots nor make films using an eyeball.

Oh God, it's tracers again.

And I responded.....................

Last edited by ATAG_Dutch; 03-15-2011 at 07:28 PM. Reason: bid spollin
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  #4  
Old 03-15-2011, 08:19 PM
kalimba
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Originally Posted by Dutch_851 View Post
Added to which is the fact that you can neither take screenshots nor make films using an eyeball.

Oh God, it's tracers again.

And I responded.....................
Haha! Me too ! And I was the one who ended the subject in the other thread with "final" conclusions!
You know what ? Well, until something very very exciting and new happens here, we are subject to this kind of " beatin'thedeadHorsekindadiscussion"....

Salute !
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  #5  
Old 03-15-2011, 10:56 PM
Insuber Insuber is offline
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From what I hear, a great improvement on Il2 will be the music. The silly marches of Sturmovik are gone!
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Old 03-15-2011, 11:11 PM
Sven Sven is offline
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From what I hear, a great improvement on Il2 will be the music. The silly marches of Sturmovik are gone!
They still give me sleepless nights
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  #7  
Old 03-16-2011, 12:43 AM
nearmiss nearmiss is offline
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Originally Posted by Insuber View Post
From what I hear, a great improvement on Il2 will be the music. The silly marches of Sturmovik are gone!
You hear? where do you get that information?

The only reason we are hearing music in video releases is the sound packs aren't being used.
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Old 03-16-2011, 12:51 PM
Insuber Insuber is offline
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Originally Posted by nearmiss View Post
You hear? where do you get that information?

The only reason we are hearing music in video releases is the sound packs aren't being used.
I hope that they keep the good music after all. And why do you think that that is the only reason?

Good music is expensive, but it adds a lot to the atmosphere of a game.
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  #9  
Old 03-16-2011, 04:11 AM
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secretone secretone is offline
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From what I hear, a great improvement on Il2 will be the music. The silly marches of Sturmovik are gone!
Maybe I'm the only one out here in cyberspace who feels this way but .... I actually LIKE those marches and the movie music!
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Old 03-16-2011, 06:01 AM
SQB SQB is offline
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Maybe I'm the only one out here in cyberspace who feels this way but .... I actually LIKE those marches and the movie music!
They used to get stuck in my head, and I would spend ages wondering where they came from, never realising it was good ol' il2. I liked that music, for the first 10,000 plays
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