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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Certainly if Oleg or Luthier happens to notice this thread, I'd encourage them to respond. |
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Even if the engine can support and use 6 or 8 cores - how many of us have 6 or 8 core CPU's? 8, 6 and 4 core Bulldozers code-name Zambezi (FX8000, FX6000 and FX4000) are due out in late June. And the existing high end 6 core i7's - and how many people can afford that? Not much.
This is a game we're talking about (be it a simulator or not), and if they manage to utilize all 4 cores/threads - it would be a great peace of programming indeed. As for Hyper Threading - pretty much useless in games. Video editing - by all means, games - marginal performance increase, at best. The above linked tests are purely synthetic, and do not represent the real life scenario. Even if the game is built to support / use more than 4 threads - it is highly unlikely that those 'switches' will be turned on for CoD, more likely for the next iteration in the IL2 series.
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#3
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I am really anxious to see how well a 6 or even an 8 core CPU will handle it.
I will post some benchmarks for my quad core. Even though it is a couple years old, it still does very well. Hopefully I am not putting a little too much confidence in it as I have not been able to really find out how all 4 cores working together in a program designed to use them will work.
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STRIKE HOLD!!! Nulla Vestigia Retrorsum |
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#5
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Oh man Buzz, I feel bad for you. You know the right thing, but you'll miss out on day 1 or 2 and however long it takes you to order. Crap. Unless someone from 1C comes around and enlightens us.
Well, the best I can say is that my good friend TX-Thunderbolt has an I7-920 for sure. I know he'll be up on day 1 and we've tested together before. I know a guy over at ROF that has a Phenom II X6, and he's also tested with me. He was the guy that discovered ROF will only utilize 3 cores. I'll check and see if he's going to D/L CoD on day 1. Actually, if a user observed the cores in the Performance Tab of Windows Task manager, while an application is under load, it should be enough to confirm load distribution - so it's not as if we'd have to benchmark for hours. Let me check with some friends over at ROF to confirm that the new Intel Hex cores have been observed with the same behavior. When the new Hex's from both vendors first started to appear, several folks grabbed them over at ROF - only to find that their performance was the same as much lower priced quads. It was the dual-cores that had issues with ROF. Anyway, hopefully Oleg will throw a line in this thread and you'll be good to go Buzz. Maybe they have a Hex in the shop, who knows. That Phenom II X6 (Black Edition) is about U.S. $200.00 and clocks to 4 Ghz easy. If however, like ROF the 4-5-6 cores don't add anything - well Quads are a lot cheaper. Has anyone here ever observed core utilization in DCS:A10 or DCS:BS? S! Gunny Last edited by TUSA/TX-Gunslinger; 03-14-2011 at 02:16 PM. |
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#6
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Well, somewhere else here (don't remember which tread) Oleg stated that the CoD engine will have sound and resource loading on separate threads so 2-3 cores will be of use, no more. Kind of like the DCS A10 engine then... Not that unexpected even though some non-programmers will naturally whine.
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