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7,62 Tactical action game, sequel to Brigade E5

 
 
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Old 03-12-2011, 01:36 PM
Kyle Kyle is offline
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Join Date: May 2010
Posts: 150
Question

Quote:
dropped enemy weapons are now worn and dirty
I don't even know if this is possible or not, but is the severity of the drop calculated in the degree of wear and dirtiness the dropped weapon suffers?

The reason why I ask is that my main concern in reading about this feature is if it gets too severe. Dropping a weapon that's been fired a handful of times and that's dropped from shoulder height on top of a relatively clean concrete surface is not going to suffer the kind of wear and dirt accumulation that would occur from a rapidly fired, thin-barreled firearm that's dropped over the edge of 7 m. high cliff.

I'm thinking specifically of a horrific real life firefight in Afghanistan where something like 9-12 soldiers were killed. When the hours-long firefight was over, they conducted an investigation as to why so many Americans were killed. The main conclusion of this study was that their firearms performed poorly for the circumstances. Witnesses recalled the thinner barrels of the M4's glowing white hot. The barrels bent just from resting them on top of a surface. They also found some that were impossibly jammed. If I'm not mistaken, the same thing occurred with less frequency to the M16's (A3's, A4's?) that were there. All of this with highly maintained weaponry!

No doubt, we're talking about an extreme situation that we wouldn't necessarily encounter in the game, but I mention it just to better illustrate what I'm bringing up here. A weapon that fired 3-4 magazines' worth of ammo within 5 min.'s time, and then dropped a meter and half certainly wouldn't be as "worn" and "dirty" as one that's fired twice as many rounds in the same amount of time and dropped from a height that's three times greater.

Will this new feature take such into consideration? Otherwise, I worry that my chief means of upgrading my equipment (scavenging) would become irrelevant because all of the weapons will just be badly worn and dirtied when the vast majority of the time any such wear and dirt should be quite low (seriously, I'd be surprised if most enemies get more than 3 magazines' worth of rounds fired before they get eliminated).

To me, I'd imagine it would make more sense to determine the level of wear and dirt on a weapon based on the social class background of its shooter. I would expect bandits to have the most worn weapons, but, that said, they make their living with their weapons, so I would assume that they would be highly motivated to take good care of them, so...

Just wondering.

Last edited by Kyle; 03-12-2011 at 01:43 PM.
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