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#1
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Well, I think theres is some miscommunication here, I'll try to clear this up in a nice way.
There are two ways you can talk about balance. One is the human against the AI here. That is, is the challenge of the game perserved with a given change? The other is 'is the challenge of the game equal between game choices'. I believe that you think this is 'more balanced' because it is making some classes stronger to bring them in line. That is, warrior gets stronger, Mage gets only a little stronger. But does that address the concern of IS the fundamental challenge of the game preserved? Because it is not. You spend the same runes as you did pre-mod, but you get more rage, attack, defense, whatever. The game is then easier because you have more of these things at your disposal. Considering that I don't find the game in need of less challenge, and in fact find ways to make it HARDER not EASIER, this mod seems very bad. Also, your comment: "It grows linearly=balanced." Is false. Linear does not mean balanced. Nor does non-linear mean unbalanced. Consider, for example, that the cost of each rank isn't the same. THe first +1 attack you get is 4 might, 1 mind. The next two is 8 Might 2 mind. The last three are 12might, 3 mind. These are actually the same runes per attack cost, but broken up into different chunks. By making the first point of attack cheaper, it lets you unlock the tier two skills earlier, while maintaining the same relative cost for a point of attack. |
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#2
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Quote:
He didn`t thrived to preserve anything, he wanted to have fun in game without need to constantly cast phantom to revive units you cant buy while playing certain islands. Yes you get bonus on Att/Def, so you have stronger units thus less need to resurrect them-no more phantom casting rounds in battles-no more wasting time that way. Quote:
I`m thinking doing same for Learning/Healer skills, now in those for first lvl you get same bonus as for 2&3 lvl`s together, it`s seems uneven. The Rider started working on similar mode, with some changes here and interesting ideas http://forum.1cpublishing.eu/showthread.php?t=17260 but just dessapeared around middle of november, i wonder is he alright. Any hints for fixing my problem with Onslaught , and no adrenaline on start of battle for my Orcs ? I remember it worked in KB-CW 1.2, but since i patched to 1.31 seem that skill doesnt work anymore. Havent noticed it with Mage cause never used Orcs, but it`s boring playing them without it |
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