![]() |
|
|||||||
| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
sure, the CEM will hopefully more advanced in CoD than in IL2. And so the chance to ruin your engine might bee much higher !
BUT, even i real it was not an unimportant feature for a Spitfire/Hurricane Pilot to be able to push his Merlin to 12lb/sq.in. boost (what was only possible with 100octane fuel without further damage to the engine). It gave a good amount of addtional speed and climb at least till 10.000ft (in a lot of typical servers i would call that high alt Here a sheet for a MerlinXII of the Spit II http://www.spitfireperformance.com/spit2pnfs3.jpg 2-5min can be long in a fight the Merlin III of the Mk.I Spits and Hurries dont differ much, they justr have a max 'normal' boost of 6 1/4 lb./sq.in. instead of 9 in the Merlin XII increase boost with 100octane fuel additional armour CSPs Radar four points very important for the RAF to get its fightercommand ready to fight ! Last edited by JG53Frankyboy; 03-09-2011 at 03:14 PM. |
|
#2
|
|||
|
|||
|
Quote:
|
|
#3
|
||||
|
||||
|
+1...that must have been quite interesting to see, and might possibly have looked quite deceptive, particularly at high altitude (i.e. lower ambient air temperatures).
|
|
#4
|
|||
|
|||
|
The new spitfire by A2A Simulations for FSX does.
See http://forum.1cpublishing.eu/showpos...24&postcount=1
__________________
Intel Core i7 2600 3.4 GHz | 1GB Gainward GTX 460 GS | Corsair 4GB XMS3 PC3-12800 1600MHz (1x4GB) | Gigabyte GA-P67A-UD3P B3 (Intel P67) | Windows 7 Home Premium 64 BIT | 600W PSU | 1 TB SATA-II HDD 7200 32MB | 22" Samsung T220 screen. |
|
#5
|
|||
|
|||
|
That's very true. I'm just not sure if you even have 2 minutes
I obviously don't have any real life experience in a Spit. However, a buddy of mine flies a lot of FSX with 3rd party add-ons and i have some stick time in both the realair simulations Spitfire Mk.IX and the recently released A2A simulations Spit MkI/II addons. My observations is that it also matters a lot how high your temps already are when you decide to go all out. For example, if you are conservatively cruising along at low power and then go full throttle, you might get a full five minutes before the engine suffers damage and stops. However, if you are already cruising at maximum continuous power for some time (which means that the temps are already just below overheat) like you would in a combat zone, you might have only a couple of minutes or less. It sure makes combat much more dynamic and surprising, i hope most servers run with CEM enabled for the new sim |
![]() |
| Thread Tools | |
| Display Modes | |
|
|