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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 03-09-2011, 03:10 PM
JG53Frankyboy JG53Frankyboy is offline
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sure, the CEM will hopefully more advanced in CoD than in IL2. And so the chance to ruin your engine might bee much higher !
BUT, even i real it was not an unimportant feature for a Spitfire/Hurricane Pilot to be able to push his Merlin to 12lb/sq.in. boost (what was only possible with 100octane fuel without further damage to the engine).
It gave a good amount of addtional speed and climb at least till 10.000ft (in a lot of typical servers i would call that high alt )

Here a sheet for a MerlinXII of the Spit II
http://www.spitfireperformance.com/spit2pnfs3.jpg

2-5min can be long in a fight

the Merlin III of the Mk.I Spits and Hurries dont differ much, they justr have a max 'normal' boost of 6 1/4 lb./sq.in. instead of 9 in the Merlin XII


increase boost with 100octane fuel
additional armour
CSPs
Radar
four points very important for the RAF to get its fightercommand ready to fight !

Last edited by JG53Frankyboy; 03-09-2011 at 03:14 PM.
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Old 03-09-2011, 03:16 PM
fireship4 fireship4 is offline
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Quote:
Originally Posted by Blackdog_kt
The Spitfire had a pressure escape valve, so when the coolant would overheat and pressure in the coolant lines increased too much, it would be able to automatically reduce pressure and not break the lines by literally letting off some steam through the valve. However, this means that the coolant is escaping into the outside air, so the total amount of it is reduced and it's easier to overheat the second time, even easier the third and so on.
I would really like this and the fuel quality aspects to be modelled.
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Old 03-09-2011, 03:32 PM
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TheGrunch TheGrunch is offline
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Quote:
Originally Posted by fireship4 View Post
I would really like this and the fuel quality aspects to be modelled.
+1...that must have been quite interesting to see, and might possibly have looked quite deceptive, particularly at high altitude (i.e. lower ambient air temperatures).
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Old 03-09-2011, 03:57 PM
PeterPanPan PeterPanPan is offline
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The new spitfire by A2A Simulations for FSX does.

See http://forum.1cpublishing.eu/showpos...24&postcount=1
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Old 03-10-2011, 07:03 PM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by JG53Frankyboy View Post

2-5min can be long in a fight
That's very true. I'm just not sure if you even have 2 minutes

I obviously don't have any real life experience in a Spit. However, a buddy of mine flies a lot of FSX with 3rd party add-ons and i have some stick time in both the realair simulations Spitfire Mk.IX and the recently released A2A simulations Spit MkI/II addons.

My observations is that it also matters a lot how high your temps already are when you decide to go all out.

For example, if you are conservatively cruising along at low power and then go full throttle, you might get a full five minutes before the engine suffers damage and stops.
However, if you are already cruising at maximum continuous power for some time (which means that the temps are already just below overheat) like you would in a combat zone, you might have only a couple of minutes or less.

It sure makes combat much more dynamic and surprising, i hope most servers run with CEM enabled for the new sim
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