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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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The only thing I can say about this whole debate is that seriously, everything in life has its pros and cons, and some of you guys need to stop getting your knickers in a twist about the most insignificant cons. Just chill out. You can play in offline mode if you want, you can turn off auto-updating (and honestly doing those things eliminates all of my *personal* issues with Steam), and if you choose to actually use it as it is intended it is an excellent server browser and a very good way to keep track of squadmates and other people you enjoyed playing with online.
I don't see how activating the offline mode is a lot of hassle either, you just have to login once, make sure the game is working and then click Go Offline. They make it sound more difficult in the article by including every single insignificant step so as to make the instructions idiot-proof. As for the activation thing, it's true that Solidshield is the actual form of DRM chosen, but due to the way Steam works you'll still have to login to install the game, the Solidshield part is kind of implied by the actual installation process. |
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#2
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You guys really don't get it do you? I don't want this steam crap on my machine, end of story.
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#3
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Perhaps after launch and consumer reports start flowing in about what a great sim it is, the urge to fly the best WWII combat sim available will trump your desire to not have this "steam crap" on your machine. Last edited by Defender; 03-08-2011 at 08:18 PM. |
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#4
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#5
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The main thing I have picked up from these threads is that steam users seem to be childish arrogant smug and generally a pain in the butt to try and discuss things with.
Which doesn't make playing online in a community full of steam users overly enticing |
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#6
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I love the thread tags! I'm waiting for the steam version before I order - much prefer the DL versions over boxed. Most people don't understand that even if you buy a physical copy of a piece of software you are usually just buying rights to run it, not buying the software itself.
Anyway, that's my understanding and even if I'm wrong there are far more important things for me to worry about! |
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#7
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Funny part is that most of the haters will actually like steam once they understand it. Funniest part will be all the people who buy the game then can't run it because it isn't Il2 1946 and blame their PC's shortcomings on Steam. |
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#8
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The funny part, as you put it...is that some of us have had this off and on and off again relationship with steam/valve for over 12 years. There isn't anything to understand, so your point is moot. Limiting choices and creating control bases in favor of companies like valve are not good for the gaming community as a whole. It is not good for any business market. |
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#9
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if using steam means Oleg and team have more cash for future development then so be it. To all the i'm not buying CoD because...as someone has said before bye bye.... you whinny little kids.
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#10
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Because the game needs a damn server browser on launch! It's all very well saying that Steam isn't NEEDED to use multiplayer functionality but that relies on third-party software being developed or updated to do so. Would you prefer third-party software to be shipped on the disc? Can you imagine how the less computer-savvy would react to a game with no default server browser? They just wouldn't play multiplayer, or they'd be up in arms about the game being missing something so fundamental. Steam fills that gap for a developer with much less effort, and that's without considering all the other benefits it adds for multiplayer.
If you were making a game and you had no experience of programming server browser software, and someone offered you a deal to use a service whereby you could a) offer your consumers a professional quality server browser with all the features expected nowadays such as friends lists etc., b) get upwards of 60% of the value of sales through the service c) offer automatic updates to your consumers, would you say "OH NO i LOVE spending all my time on unnecessarily duplicating features such as this instead of improving my game", or would you say..."sounds like a pretty sweet deal for everyone"? Last edited by TheGrunch; 03-09-2011 at 07:46 AM. |
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